#1
|
||||
|
||||
4e mechanics questions - shotguns
The main 4e mechanics thread is getting kinda swole, so I figured I'd break this out into a separate topic.
Question 1 - Shotguns in CQB I'll set the stage with a couple of rules excerpts: Quote:
Quote:
Question 2 - Slugs Though not explicitly stated, the shotgun rules in the 4e PM are pretty clearly intended to represent buckshot. How do we model slugs? My initial thinking is to keep it simple: when firing slugs, shotguns work like any other firearm. Their damage remains constant and they suffer the cumulative -1 to hit for each range band past short. Because their balance is generally pretty favorable for swinging on targets quickly, I'd put them in the -1 penalty bracket in close combat, same as pistols, carbines, and SMGs - thereby keeping them relevant, but not overpowered, in the CQB game. Thoughts? - C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#2
|
|||
|
|||
I only have MUTANT: YEAR ZERO and have just scanned Kev's PDF of V4 so I don't have the best grasp of V4's rules because the YEAR ZERO engine in MUTANT is basically a D6 "dice pool" like Star Wars or Shadowrun, while the V4 rules appear to be an evolution of the far more sophisticated FORBIDDEN LANDS RPG.
That being said, I think your approach is a good one. It's not too extreme but gives a good reason to carry a shotty. |
#3
|
||||
|
||||
I think it means no negative modifier for using shotguns in the same hex.
House rule (because that's what we do) is that a sawn off shotgun gets a +1 to hit in the same hex! I'm only half joking. And then halve damage again for sawn off shotguns at medium+ range.
__________________
"Beep me if the apocolypse comes" - Buffy Sommers |
#4
|
|||
|
|||
On modelling slugs:
Many shotguns, but certainly not all, are not rifled guns, but smooth bore. Do we feel this warrants further modifiers for range or is this taken into account by the pistol-like Range of "2" already? I'm feeling the latter, but what are your opinions? Otherwise, Tegyrius' proposals seem to be the way to go, for me.
__________________
Liber et infractus |
#5
|
|||
|
|||
Quote:
Rifled slugs are misnamed because they are designed to be fired from a SMOOTHBORE BARREL. They have a spiral cut in them that allows gas to flow around them and slowly rotate them when fired. This rotation allows for improved accuracy up to 100m. Firing a Rifled Slug from a rifled barrel may actually REDUCE accuracy by causing the now faster-spinning slug to "wobble" in flight. So there do need to be rules for slugs in the game, even for smooth bored shotguns. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|