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Statting 4e Weapons & Vehicles
I know that there are fan-created supplements for sale on DriveThruRPG, but I thought I'd try my hand at statting "missing"* weapons that I'm likely to include in a 4e [rules] campaign.
How do these look? M231 Firing Port Weapon Type: SMG Ammo: 5.56x45 Reliability: 3 ROF: 6 Damage: 2 Crit: 3 Blast: – Range: 4 Mag: 30 Armor: 0 Weight: 1 Price: 250 M3A1 "Grease Gun" Type: SMG Ammo: .45 Reliability: 4 ROF: 4 Damage: 1 Crit: 3 Blast: – Range: 3 Mag: 30 Armor: 0 Weight: 1 Price: 200 I used the canonical M4A1 stats as the foundation for the M231. For the M3A1, I looked at the Players Manual's other SMGs, and the M1911A1 (the only other .45 caliber weapon in the book). Suggestions for stat adjustments? More to come... *For example, the MP5 submachinegun isn't included in the PM's Weapons section, despite the fact that the Officer Archetype illustration conspicuously wields an example. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-14-2022 at 07:41 PM. |
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Ot-64A/SKOT 2A
Conspicuously missing from the 4e Players Manual's Polish Military Vehicles section:
OT-64A/SKOT 2A Type: APC Reliability: 5 Combat Speed: 4/3 W Travel Speed: 10/6 Armor (Front, Side, Rear): 4 "" Fuel Type: D Fuel Cap: 350 Fuel Cons: 6 Crew 2+10 Cargo: 300 Main Weapon: KPV (T) Secondary Weapons: RPK (C) Price: 90,000 The OT-64/SKOT 2 version has identical stats, except the Main Weapon is a 12.7 DShK or PKT machinegun (PG) and Crew is 2+18. Roomy! -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 05-24-2022 at 10:26 AM. |
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#4
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https://youtu.be/FuZmAtrRsN0 Because the weapon fires from an open bolt and has no sights or sights that would have to be added (I build the front sight into a collar that just screwed on using the mount at the front of the handguard), the weapon would have a very short range. My range assumes you have the model with the wire stock off of an M3 Grease Gun. Its cyclic rate of 1200rpm would also hurt its accuracy. In V2.2 I set its stats at: Range: 30m (25m for stockless guns) Dam: 2 (due to the shortened barrel) ROF: 12 RCL: 12 |
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RPD
Type: LMG Ammo: 7.62x39 Reliability: 5 ROF: 5 Damage: 2 Crit: 3 Blast: – Range: 6 Mag: 100 Armor: 0 Weight: 2 Price: 600 (The RPD has identical stats to the RPK, but with a Mag of 100.) RPG-18 Type: ATRL Ammo: 64mm Reliability: 5 ROF: 1 Damage: 6 Crit: 3 Blast: C Range: 3 Mag: 1 Armor: -1 Weight: 1 Price: 100 (The RPG-18 has nearly identical stats to the M72 LAW.) -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-14-2022 at 07:42 PM. |
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MG3
Type: GPMG Ammo: 7.62x51 Reliability: 5 ROF: 4 Damage: 3 Crit: 4 Blast: – Range: 8 Mag: 100 Armor: 0 Weight: 3 Price: 1300 -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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Hmm, I don't know about this one. Why would ROF be anything lower than a full 6, given that the MG3 still has a real ROF of 1,000-1,200 RPB? And, if I may add, 1,200 is closer.
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Liber et infractus |
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I don't have access to my rulebook, ATM, but which small arms are rated ROF 6? -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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Using only American weapons, the M16A1 and M4A1 both have an ROF of 6, as does the the M249. By contrast, the M2HB, the M240, and the M60 all have an ROF of 4 (though they all have lower cyclic rates IRL too).
One thing I'd note is that the M16A2 has an ROF of only 3, despite having a higher cyclic rate than the A1. It's seemingly explained away by stint of the M16A2 having a 3-round burst mode. This means that it may not only be cyclic rates being used to determine ROF. Then again, it seems like most weapons that have a cyclic rate of 400-650 rnds/min get an ROF of 4. Weapons with a rate of 600-750 seem to get an ROF of 5 (see the AK-74), while weapons with ROFs that are 700+ seem to have an ROF of 6. |
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Thanks, Heffe. IIRC, all of the comparable GPMGs in the rulebook have ROF 4. I think it would be reasonable to raise the MG3's ROF to 5, based on its higher cyclic rate IRL. However, I worry that raising it to 6 would make it OP, compared to other GPMGs in the rulebook. I'm looking at this from more of a game balancing POV, I suppose.
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__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 08-18-2022 at 06:52 PM. |
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The cyclic rate to ROF conversion table is on p.110 of the referee's manual. It is oddly silent on the topic of weapons with burst but no full auto modes (possibly because this is not a widespread phenomenon). Based on its values, I would agree that ROF 6 makes sense for the MG3, and I would look at the cyclic rates of the MG with printed ROF 4 to see if they need to be tweaked to align with the table.
- C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
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I think 5 probably works as well from a balancing perspective. Since we already know that it's not only the cyclic rate that is taken into account when determining the ROF (as per the aforementioned M16A2), then we can find other reasons why the MG3 should only be 5 instead of the full six in order to justify the balance. Maybe PCs firing the MG3 have to worry about additional heat build up on it due to the higher firing rate, and therefore are trained to fire it in shorter bursts?
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#14
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Thanks for the info - I was just going by what FL has in the official player manual. That does open up an interesting question though about houseruling for players ability to fire in excess of printed ROFs based on particular weapon models.
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ROF of 4 = 400rpm to 600rpm ROF of 5 = 601rpm to 800rpm ROF of 6 = 801rpm to 1300rpm ROF of 7 = 1300rpm to 3000rpm (example GAU 19) ROF of 8 = 3001rpm to 6000rpm (example M134) ROF of 9 = 60001rpm to 10,000rpm (example M214) ROF of 10 = 10,000rpm+ (example Metalstorm) This would allow the balancing of the machineguns to real-world specs. For example... MG3 (1280rpm) = ROF 6 MAG 58 (750-800rpm)= ROF 5 or 6 (5 being more common) M240 (700-750rpm) = ROF 5 VZ 59 (700rpm) = ROF 5 Ultimax (600rpm) = ROF 4 M60 (550rpm) = ROF 4 PK/PKM (650-700rpm) = ROF 5 RPK (600rpm) = ROF 4 RPD (650-750rpm) = ROF 4 or 5 (5 being more common) M1919 (500rpm in non-1919A2) = ROF 4 M2HB (450rpm) = ROF 4 Bren (500rpm) = ROF 4 LSW (750rpm) = ROF 5 AA-52 (700rpm) = ROF 5 HK-21 (900rpm) = ROF 6 KPV (600rpm) = ROF 4 The rates seem to balance out among the guns. |
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Second, firing longer bursts is a problem and 4E doesn't talk about the particular issue of the MG3 for obvious reasons. After 150 shots fired, you absolutely need to change the barrel. Shooting more than that in a short time, will overheat the barrel and can damage it. And no, you don't want to wait until the barrel changes color from bluish black to blue to orange. Those asbestos gloves won't protect you from everything! Changing the barrel or keeping an eye out for its temperature will reduce the effective ROF of a weapon though. So, I could live with ROF 5 or even 4 maybe.
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Liber et infractus |
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But effectively firing only 1 Ammo Die can be done with a MG3, no problem.
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Liber et infractus |
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M88/M88a1 ARV
The 4-person crew is composed of commander, driver, mechanic, and rigger. The latter two have no combat roles, effectively being passengers, but each position has its own roof hatch, so they can stand up to fire small arms from partial cover. I’ve been unable to substantiate GDW’s claim that the cabin includes four passenger seats for the crew of a disabled AFV under tow. Speeds given are for normal movement. The vehicle can tow up to 45 tons at half speed. Two M88A1s in tandem are required to safely tow a vehicle above that weight, such as an M1 Abrams-series MBT. Beyond the numbers, the M88A1 has four interesting pieces of equipment worth noting for game purposes. Winch: Front-mounted, 60-meter cable, 41-ton capacity. Treat the winch as a component in the penetrating/cargo hit location with Reliability 5. Crane: A-frame boom, stowed on top of the vehicle but forward-facing when elevated for work. Can reach up to 2.5 meters in front of the vehicle, with a maximum lift of 7 meters. It’s intended for lighter vehicle recovery (think truck or APC as opposed to MBT) or changing major components (like engines), but can be used for other construction tasks in a pinch. 60-meter cable, 23-ton capacity (drops to 5 tons if the dozer blade is not in use to stabilize the vehicle). Treat the crane as a component in the non-penetrating/external stores hit location with Reliability 4. Dozer blade: Front-mounted, full width of the hull. Primary designed function is to stabilize the vehicle when winching but can also be used for light earthmoving, including carving out hull-down fighting positions for vehicles. Treat the blade as a component in the non-penetrating/external stores hit location with Reliability 5. Auxiliary power unit (APU): Can provide limited electrical power without use of the main engine. This enables battery charging (both for the vehicle’s own batteries or other devices), as well as use of the hydraulics that drive the three items described above. Consider this a 5-kilowatt generator (“large” for fourth edition purposes) that consumes 15 liters of fuel per shift (doubled for alcohol, of course). For damage purposes, treat the APU as a component in the penetrating/cargo hit location with Reliability 3. At the referee’s discretion, appropriate use of appropriate equipment may provide bonuses or reduce the construction time for base facilities. I’d say a fully-functional M88/M88A1 reduces the time for building defensive works from a day per hex to a shift per hex. Most of the other base facilities in the 4e Player’s Manual won’t benefit as much from earthmoving and winching capabilities, but I’d still call it a +1 bonus for anything requiring heavy construction work. ----- Notes on the conversion are on my gaming blog at https://libellus.de-fenestra.com/. - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
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MT-LB
Given is proven ubiquity and amazing adaptability IRL (see https://forum.juhlin.com/showthread.php?t=6101&page=3 for the many MT-LB mods appearing in the current Ukraine war.), an MT-LB stat block is an absolute must for T2k.
Vehicle: MT-LB Type: APC Rel: 5 Combat Speed: 3/2 Travel Speed: 6/4 Front Armor: 3 Side Armor: 2 Rear Armor: 2 Fuel Type: D Fuel Cap: 400 Fuel Cons: 8 Crew: 2 + 11 Cargo: 500 Main Weapon: PKT (T) Secondary Weapon: N/A Price: 65000 How do those stats look? For those who use the 4e timeline, IRL, Sweden acquired approx. 400 former East German MT-LBs in 1993 and held on to them until 2011 when they were handed over to Finland. They were locally designated Pbv 401). -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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