#1
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Fire Arms Range (2nd ed)
I've never liked the idea that each range band is double the previous. So your M16 A2 has close range = 55m, medium = 110m, long = 220m, extreme = 440m. This means half of all fire arms range. Counts as extreme. I'm thinking of following the way it's done in CoC (and others) which is range bands are added. So now your M16 A2 has close range =110m, medium = 220m, long = 330m, extreme = 440m. This fits with my rule change philosophy of the less work the better. My question to the hive mind is, can you think of any way this would affect game play ?
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#2
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As soon as I pressed send, I thought of something. Anything that adds to base range will also have to double. Other than that I THINK it will fit with basic and optional rules, like battle site zero.
Last edited by The Zappster; 01-31-2025 at 11:51 AM. |
#3
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Quote:
For example, under the v2.2 rules, a shot with a range of 75m (for an M16) would have been a medium-range shot, making it a Difficult task. Under your range band system, it is now a short-range shot, and thus an Average task. This lowers the Target number for the character's skill check dice rolls, thereby increasing the odds of success pretty significantly. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; Yesterday at 02:21 PM. |
#4
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Short range is difficult unless you spend an action aiming, at least in edition 2.2, then only one shot is counted as aimed. I also strictly use cover rules. So for example, if you target is firing over a wall then he is 1 difficulty level harder to hit AND if you hit, you still need to roll location, and in the example above only location 1 to 4 would count as a hit.
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