RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 02-22-2010, 03:02 PM
kalos72's Avatar
kalos72 kalos72 is offline
Registered User
 
Join Date: Feb 2009
Location: Jacksonville Florida
Posts: 921
Default Finding a Particualr Skill

So this is what I have come up with based on the core rules I thought but I cant seem to find the percentages any more. Perhaps V1 rules?

Anyways...seems optimistic no?

Civil Engineer Example:

1% of a population can be Elite – Master Skills
10% Veteran – Expert Skills
25% Experienced – Professional Skills
40% Regular – Competent w/ 1 professional Skill

EXAMPLE
NYC Population – 500,000
1% Elite – 5,000
10% Veteran – 50,000

1% chance to find the particular General Skill

Producing
50 Elites
500 Veterans

POSSIBLE NPC's....
Reply With Quote
  #2  
Old 02-22-2010, 04:24 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Elite, etc in their chosen profession perhaps, but as a measure of combat worth? Doubtful.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #3  
Old 02-22-2010, 05:10 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Seems like a decent enough ratio although I would argue that 1% is too low for the Elite level, perhaps 2-3% is better although it probably needs adjusting for the particular civilian occupation? For example, you probably would not need to have any grocery store employees with elite level skills for their job but it's entirely possible that there's a former taxidriver who also was a racecar driver in his spare time and has elite vehicle skills.
At the very least it gives the GM a guideline for establishing if for example the PCs can find a master engineer to help them rebuild a damaged bridge or to determine if there is a senior brain surgeon in the area who has the skill needed to perform that very delicate operation on a senior government/military leader.
Reply With Quote
  #4  
Old 02-22-2010, 06:04 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by StainlessSteelCynic View Post
...it's entirely possible that there's a former taxidriver who also was a racecar driver in his spare time and has elite vehicle skills.
Have you actually caught a city taxi lately? Most seem to barely be able to drive let alone navigate!

__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #5  
Old 02-22-2010, 07:51 PM
kalos72's Avatar
kalos72 kalos72 is offline
Registered User
 
Join Date: Feb 2009
Location: Jacksonville Florida
Posts: 921
Default

Cynic has the idea. This is why I created the baseline...to help determine if there was even an option of that skill being found in a certain area. But I cant remember if I just thought that up or if its in the rules some where. :P
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:59 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.