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#1
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Bon dia!
Searching for some opinions… Do you apply any modification to the character firing at more than one target in the same combat action (semiautomatic mode)? I think (but I’m not sure) that v2.2 limit the maximum number of targets to 3, but without any modifier to do so. I’m thinking to raise the level to Formidable(x1/2) for the second target and to Impossible (x1/4) for the third, plus any other modifier caused by recoil, etc. Too much difficult? Any suggestion?
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L'Argonauta, rol en català |
#2
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![]() Quote:
If aiming the first shot is aimed ,subsequent shots are always quick shots ( 1 level more difficult at same range.) example : range close ,aiming for one phase and then firing 9mm pistol : 1st shot is aimed 2nd shot is quick shot -1 range banner longer away ( use medium skill) 3d shot is quick shot (and also use medium range skill) With a pistol skill of 5 there is 50 % chance of hitting first round,30% second round and 30 % chance last round.BUT! recoil penalty may apply and make % chance even lower. If at same range ,I think it is too difficult to demand 1/4 skill for third shot . 1/2 skill for second shot in our rules equals quick shot and is acceptable.Also recoil penalties set in and can act as negative modifier . Lastly in RL , with a .22 pistol ( low recoil) I am able to pop of three rounds at three different targets at same range in 5 sec without feeling it too difficult .As I am not a very good shot with a pistol I would say that the rules are OK as far as I can judge them. |
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