RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-15-2010, 04:40 PM
Mock26's Avatar
Mock26 Mock26 is offline
Registered User
 
Join Date: May 2010
Posts: 22
Default Going Nuts about Scopes!

I am recently getting back into Twilight 2000 (1st edition) after not having played for a very long time and for the life of me I cannot find any information in the rules on the benefits of using a telescopic sight. Are these in the rules? Or am I being blind and just not finding them?

Thanks!



ciao,
john.
Reply With Quote
  #2  
Old 05-15-2010, 06:13 PM
Cpl. Kalkwarf Cpl. Kalkwarf is offline
Registered User
 
Join Date: Dec 2008
Posts: 191
Default

In the basic rules scopes add a +15 meters to base range if using aim action. before calculating ranges and to hit. And also treat extreme range as long range for calculating to hit.
Reply With Quote
  #3  
Old 05-15-2010, 08:30 PM
leonpoi leonpoi is offline
Registered User
 
Join Date: May 2009
Posts: 173
Default

Quote:
Originally Posted by Cpl. Kalkwarf View Post
In the basic rules scopes add a +15 meters to base range if using aim action. before calculating ranges and to hit. And also treat extreme range as long range for calculating to hit.
That's definitely v2 rules, is it the same for v1?
Reply With Quote
  #4  
Old 05-16-2010, 12:01 AM
Cpl. Kalkwarf Cpl. Kalkwarf is offline
Registered User
 
Join Date: Dec 2008
Posts: 191
Default

You know, I'm not sure. Its been so long since I played the v1 rules.


Looked at the copy that I have and only found this.

"Extreme Range: There is no base hit number for use at extreme
range. The long-range hit number is used for extreme
range too. There are restrictions on extreme range fire.
A tripod-mounted or vehicle-mounted machinegun or
automatic grenade launcher may always fire at extreme range,
and the hit number is doubled if it is an aimed shot.
A sniper rifle may be fired at extreme range only if firing an
aimed shot; the hit number is doubled.
Pistols, submachine guns, and all other rifles and
machineguns may fire at extreme range if firing an aimed shot
and firing from a rest (a bipod, tree limb, wall, etc.); the hit number
is not doubled."
Reply With Quote
  #5  
Old 05-16-2010, 04:05 AM
Mahatatain Mahatatain is offline
Registered User
 
Join Date: Aug 2009
Location: UK, near Maidstone in Kent
Posts: 347
Default

I'm fairly certain that the +15m rule is originally from v1 but I can't find it at present. Is it from Small Arms Guide?

EDIT - It's not in the Small Arms Guide.

Last edited by Mahatatain; 05-16-2010 at 08:35 AM.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:19 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.