RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 12-03-2008, 07:55 AM
Caradhras Caradhras is offline
Registered User
 
Join Date: Oct 2008
Location: England
Posts: 135
Default Radios

I just thought I would ask a brief idea from your greater experiences of these things.

I am running a T2K group but have little actual military experience (just some basic Territorial Army). My players always are asking questions that I have to wing-it with at times but this one is a bit of a niggle for me.

Radios - hand held, portable things like walkie-talkies. With their small unit actions they use these a lot - the FO to the mortar, the recon guy etc. But what range do these things realistically have (2-3 k?)? Next is the backpack style radio, presumably a considerable range compared to the others?

Power sources for these also (the battery thread prompted this thread!) - I assumed that rechargable batteries would be available but how would it really be?

Thanks for reading
Reply With Quote
  #2  
Old 12-03-2008, 02:51 PM
Twilight2000v3MM Twilight2000v3MM is offline
Elite Couch Commando
 
Join Date: Nov 2008
Location: Brentwood (N. Cal), California
Posts: 119
Send a message via Yahoo to Twilight2000v3MM
Default

I can only give you input from a civilian poitn of view.

Our police radios (800 mhtz), now digital, have great reception and range IF you have a repeater closeby. If it's radio to radio (no repeater), even in a flat city, at BEST you may get 8-10 blocks with bad reception. I can only imagine that with big structures, hills, ect, this range would be cut in half easy. We used a specific channel for SWAT ops which is radio to radio and the range is no that great - like I said at best 8 blocks.

FYI - Battery life is probably good for 12 hours with "average" usage (I would say 70% standby and 30% transmitting and receiving). New batteries life woudl be longer and older batteries less.
__________________
Max M. "aka Moose"

Last edited by Twilight2000v3MM; 12-03-2008 at 03:52 PM.
Reply With Quote
  #3  
Old 12-03-2008, 03:14 PM
Marc's Avatar
Marc Marc is offline
Registered User
 
Join Date: Sep 2008
Location: Sant Sadurni d'Anoia, Catalunya
Posts: 672
Default

Bon dia!

I will give my opinion without entering much in technical details, trying only to give some useful information at the level of game play. Take in to account that my direct experience about the matter is from 8 years ago...
About the walkie-talkies, you need to know that, in general terms, their range of available frequencies and their limited power output can provide a maximum distance of communication of about the range of sight in open terrain (between 4.5 and 5Km). This distance can be drastically shortened in an urban area and (in general terms) in any terrain with important obstacles cutting the line you can trace between the two communicators. Perhaps the effective range could be reduced to 1 to 2 Km. In that conditions, a good way to simplify the things would be: If there's an interrupted line of sight between us, we can communicate easily. If not, it's not an automatic task and you would need a roll to determine success.


I've got much more experience about backpack radios. I will suppose that you're talking about a VHF radios, the typical at platoon level. Their lower frequency and greater in power output usually makes them less vulnerable to the physical obstacles than the walkie-talkies. You could consider about 8 Km of effective range with the normal whip antenna and 4Km with the metallic-flexible antenna. Sorry, I do not know the correct English term for this type. Again, you can reduce the distance if there's a lot of obstacles, but, even in the worst conditions, you could consider that at 4km with the whip antenna and 2km with the flexible antenna, all communications attempts would be nearly an automatic success. Finally, this type of radio usually could be used with a 12m mast antenna (in a separate bag, of about 20Kg in weight) that can extend the maximum distance at about 30Km in optimum conditions. The task to deploy the mast usually implies two persons and can take about 5 to 10minutes depending of the training level of the operators. Again, a high position will help.

I hope it will be useful.
__________________
L'Argonauta, rol en català
Reply With Quote
  #4  
Old 12-03-2008, 04:13 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Here's an interesting T2K idea -- major units that become disrupted due a breakdown in the radio nets of frequency-hopping radios. I don't know if it's classified anymore (it was when I was in), so I won't say how the frequency "hopsets" are distributed, but if the hopsets for FH radios aren't synchronized, you won't be able to talk to each other any more -- and you won't even know it's happening until you notice the rest of the formerly-chatty net has become silent. That can really disrupt unit cohesion. Are they on a different hopset? Have they been wiped out? Was there a hopset error at higher HQ that screwed up the works (easily fixed, but not if higher HQ has been destroyed)? If you need help, are you going to get it?

Eventually, everyone will be talking in the clear as hopsets and scrambling modules can no longer be synched except between small units, but in between during the Twilight War, there will be a lot of confusion.
Reply With Quote
  #5  
Old 12-03-2008, 04:23 PM
Twilight2000v3MM Twilight2000v3MM is offline
Elite Couch Commando
 
Join Date: Nov 2008
Location: Brentwood (N. Cal), California
Posts: 119
Send a message via Yahoo to Twilight2000v3MM
Default

Makes for great plot devices Paul!! :-)
__________________
Max M. "aka Moose"
Reply With Quote
  #6  
Old 12-03-2008, 05:38 PM
Tegyrius's Avatar
Tegyrius Tegyrius is offline
This Sourcebook Kills Fascists
 
Join Date: Nov 2008
Posts: 909
Default

Quote:
Originally Posted by pmulcahy11b
Here's an interesting T2K idea -- major units that become disrupted due a breakdown in the radio nets of frequency-hopping radios. I don't know if it's classified anymore (it was when I was in), so I won't say how the frequency "hopsets" are distributed, but if the hopsets for FH radios aren't synchronized, you won't be able to talk to each other any more -- and you won't even know it's happening until you notice the rest of the formerly-chatty net has become silent. That can really disrupt unit cohesion. Are they on a different hopset? Have they been wiped out? Was there a hopset error at higher HQ that screwed up the works (easily fixed, but not if higher HQ has been destroyed)? If you need help, are you going to get it?
If you can say, Paul, could physical damage (or EMP, per the other current thread) compromise that synchronization without totally breaking the radio?

- C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996

Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
Reply With Quote
  #7  
Old 12-03-2008, 06:12 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Quote:
Originally Posted by Tegyrius
If you can say, Paul, could physical damage (or EMP, per the other current thread) compromise that synchronization without totally breaking the radio?

- C.
Well...let's just say they are EMP-hardened, but EMP is still very much an unpredictable element in small electronics. EMP can literally push just a few a few atoms around in an electronic device and do something unpredictable.

The interior of a SINGCARS radio, though, doesn't look the inside of like a PRC-77 -- The old PRC has a lot of gizmos and components that look like they have no rhyme or reason to my un-commo-MOS. The inside of a SINGCARS is smaller and looks basically like layered circuit boards -- even a grunt like me can fix one with the right parts.

So yeah, you could probably break the hop module without ruining the radio -- but there are features to prevent it from transmitting if the hop module itself is compromised.
Reply With Quote
  #8  
Old 12-03-2008, 07:18 PM
chico20854's Avatar
chico20854 chico20854 is offline
Your Friendly 92Y20!
 
Join Date: Sep 2008
Location: Washington, DC area
Posts: 1,826
Default

Years back, somebody developed a set of pretty workable radio range rules - take a look at http://www.reocities.com/david_km/table.htm
__________________
I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end...

Last edited by kato13; 02-16-2010 at 08:46 AM.
Reply With Quote
  #9  
Old 12-04-2008, 01:55 AM
Caradhras Caradhras is offline
Registered User
 
Join Date: Oct 2008
Location: England
Posts: 135
Default

Thanks for the informed replies people.

I know the basic rules give some set numbers of ranges but obviously there is going to be more to it as you have shown. I will take more account of terrain (and weather maybe too?) especially urban or players using hills to aid range/reception int he future.

Battery life will by an issue also, if rechargables are not available. Sounds like a VHF backpack radio with a good antennae is a must for a T2K party/group.

Another question - if anyone is bored - my players also try to 'listen in' to other units who thay may know are operating in the area. I know the rules have a mention of built in encryption radios too but guess these are not foolproof (do they counteract each other?). My basic way of dealing with this is to have a hidden roll/chance of the enemy radio being in use at the time and of how useful the info may be and make the player roll a difficult electronics and relevant language skill. Any other ideas/input welcome.
Reply With Quote
  #10  
Old 12-06-2008, 11:12 AM
Nowhere Man 1966's Avatar
Nowhere Man 1966 Nowhere Man 1966 is offline
Registered User
 
Join Date: Sep 2008
Location: Tiltonsville, OH
Posts: 339
Send a message via ICQ to Nowhere Man 1966 Send a message via AIM to Nowhere Man 1966 Send a message via MSN to Nowhere Man 1966 Send a message via Yahoo to Nowhere Man 1966
Default

I'd say a backpack radio is a must but if you are resourceful, even a handheld radio hooked up to a good antenna will do wonders. I've gotten out to 25 miles using a good antenna on my handie-talkie running 1 watt and 50 when I kick it up to 2.5 watts or higher, depending on the voltage I feed it. I get 2.5 with 7.2 volts, 4 with 9 volts and 5 with 12 volts. I did talk to Canada across from the shore at Lake Erie with 1 watt and a rubber duckie antenna, my signal went close to 80 miles but the weatherm ust have been good that day and radio crosses over water much easier.

Well, if you are hard pressed, a handie-talkie hooked up to a good base or vehicle antenna will work wonders along with a good power supply.

In radio terms, a $100 radio with a good/great antenna will out perform a $1000 radio with a poor antenna.

Chuck M.
__________________
Slave to 1 cat.
Reply With Quote
  #11  
Old 02-23-2009, 04:52 AM
Caradhras Caradhras is offline
Registered User
 
Join Date: Oct 2008
Location: England
Posts: 135
Default

Your help here was appreciated, I have a follow-up query tho now

My players want to listen in on enemy radio traffic (and maybe my npc's want to do the same to them?), I have no experience with this equipment and dont want to rely on movies etc.

Questions are :-

How easy is it to use a backpack radio with good antenae to intercept radio traffic within it's range? Use a normal 'electronics' roll? Or is it harder than it sounds?

Other than moving frequencies or using an unusual language (2 of my group use Welsh ), is there other ways to stop interception/understanding of a radio message - at least at T2k group level (I appreciate that encryption can be used at higher level but guess not in the field?).

Any other input greatly welcomed.
Reply With Quote
  #12  
Old 02-23-2009, 05:21 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Quote:
Originally Posted by Caradhras

Other than moving frequencies or using an unusual language (2 of my group use Welsh ), is there other ways to stop interception/understanding of a radio message - at least at T2k group level (I appreciate that encryption can be used at higher level but guess not in the field?).

Any other input greatly welcomed.
Oh yes, there are field encryption modules. I don't know what they're using these days, but we used the VINSON module (an encryption module) along with FH radios. You should have heard how pissed off the North Korean intel guys were when we started doing that (you could hear their broadcasts in the TOC) -- they were absolutely livid when our broadcasts went for all intents and purposes silent.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #13  
Old 02-23-2009, 06:31 AM
headquarters's Avatar
headquarters headquarters is offline
Registered User
 
Join Date: Sep 2008
Location: Norways weather beaten coasts
Posts: 1,825
Default An-PRC 77 and that hand held doohiky

The an prc 77 and 1077 used rechargables when i was in ,one plugged in and a spare in the batteri compartment .Reloading had to be done by a cord in the NM-135 / M113 variant we used.

It gave app 5 km range in good conditions but could do better if lucky .

Foliage ,terrain,buildings ,weather would easily cut range in 2 or 4 .

The An-Prc whats its name handheld 2,5 km radio was strictly LOS in many cases.Sometimes it would do better if lucky ,but I recall talking with the guys who used them a lot and they said to make sure of contact you would have to be abl eto see the other guy !

Old version this .

Couldnt say about more modern stuff.The AN pRC 77 we had in our IFVs using long whip antennas and vehicle powersource I guess could do 20 km or more if lucky .

All American made stuff.

Tried Motorola handsets later got a good 2 km out of them if not to much obstacles ,but this dropped with above mentioned conditions .Used a civvie VHF radio in our APC too ,got a good 20-30 km out of it -more if lucky .

Sometimes radios sound crystal and sometimes like mush even if the weather is the same and the radio location too.

Go figure.
Reply With Quote
  #14  
Old 02-23-2009, 07:18 AM
TiggerCCW UK's Avatar
TiggerCCW UK TiggerCCW UK is offline
Registered User
 
Join Date: Sep 2008
Location: Belfast, Northern Ireland
Posts: 663
Default

We use motorolas in the bar building here, similar to ones I've used in the hills when supervising hill walks. On the hills we were able to use them, line of sight, for anything out to 8 - 10 km. Here in a building with similar radios we often have difficulty talking between the bar on the first floor and the basement - just too much interference from the floors, walls and electrics in the building.
__________________
Chuck Norris can kill two stones with one bird.
Reply With Quote
  #15  
Old 02-23-2009, 10:57 AM
kalos72's Avatar
kalos72 kalos72 is offline
Registered User
 
Join Date: Feb 2009
Location: Jacksonville Florida
Posts: 921
Default

Whats the longest ranged radio we might expect to find in a military unit?

I am trying to figure out how to stay in touch for a patrol unit over 100km away.
Reply With Quote
  #16  
Old 02-23-2009, 08:26 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Quote:
Originally Posted by kalos72
Whats the longest ranged radio we might expect to find in a military unit?

I am trying to figure out how to stay in touch for a patrol unit over 100km away.
A Brigade and higher, AM sets (don't know the nomenclature) are issued to the TOCs and TACs. I remember when I was at G3 in Korea listening to Hawaiian radio stations.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #17  
Old 02-23-2009, 09:58 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Hook it up to a nearby wire fence. A friend of mine did it on a signals course when his team got lazy and didn't want to erect the HUGE mast they were carrying for a 30 second sitrep back to base.

Apparently they got a good 50-60km out of it. Not bad for a rusty length of barbed wire....


While not a radio, the Pine Gap "over the horizon" radar station out in the middle of nowhere in Australia was basically little more than 20 year old electronics hooked up to a couple of fences. It was able to detect the US stealth bomber and fighter from halfway around the world back when they still officially "didn't exist" with pinpoint accuracy. Imagine what if can do a couple of decades later with upgraded electronics....
Reply With Quote
  #18  
Old 02-23-2009, 10:53 PM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

Quote:
Originally Posted by Legbreaker
While not a radio, the Pine Gap "over the horizon" radar station out in the middle of nowhere in Australia was basically little more than 20 year old electronics hooked up to a couple of fences. It was able to detect the US stealth bomber and fighter from halfway around the world back when they still officially "didn't exist" with pinpoint accuracy. Imagine what if can do a couple of decades later with upgraded electronics....
Pine Gap was mentione in an episode of NCIS that I watched recently.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #19  
Old 02-24-2009, 01:11 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Quote:
Originally Posted by Legbreaker
Hook it up to a nearby wire fence. A friend of mine did it on a signals course when his team got lazy and didn't want to erect the HUGE mast they were carrying for a 30 second sitrep back to base.

Apparently they got a good 50-60km out of it. Not bad for a rusty length of barbed wire....
Forgot that one! I remember when we were teenagers, we'd go up on the roof and get a good 20 km if the conditions were right by taping a length of wire from a walkie talkie antenna to the unused TV antenna on the roof. And that's one of those "toy" walkie talkies they sell to kids. (And don't forget, I was a teenager a good 30-odd years ago...)
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #20  
Old 02-24-2009, 02:04 AM
headquarters's Avatar
headquarters headquarters is offline
Registered User
 
Join Date: Sep 2008
Location: Norways weather beaten coasts
Posts: 1,825
Default yes...

Quote:
Originally Posted by pmulcahy11b
Forgot that one! I remember when we were teenagers, we'd go up on the roof and get a good 20 km if the conditions were right by taping a length of wire from a walkie talkie antenna to the unused TV antenna on the roof. And that's one of those "toy" walkie talkies they sell to kids. (And don't forget, I was a teenager a good 30-odd years ago...)

toy walkies were a different breed back then..
Reply With Quote
  #21  
Old 02-24-2009, 03:00 AM
Marc's Avatar
Marc Marc is offline
Registered User
 
Join Date: Sep 2008
Location: Sant Sadurni d'Anoia, Catalunya
Posts: 672
Default

Quote:
Originally Posted by kalos72
Whats the longest ranged radio we might expect to find in a military unit?

I am trying to figure out how to stay in touch for a patrol unit over 100km away.
Depending of the size, the purpose and the type of military unit. Keeping the things simple, if you to want establish a radio link between two points at more than about 30 Km, the way to do it is using an HF radio device. A platoon sized unit operating in normal conditions would not have this type ofdevice (and it would not need it). Most probably they would be using a VHF radio, like the prc 77 (or a modern version) described by HQ. Surely (but I suppose depending on each army), they will rely on the company or battalion level communications for and HF link.

A small infiltration group or long range patrol, regardless of its size, could have an HF radio to establish long range communication. This device can be man-portable or vehicle mounted, depending of the unit. For the man portable device, you have a lesser output power and you are limited to the batteries your group can carry, although a crank operated battery recharger is available in some types of radio. The vehicular mounted radio has not these limitations. You can have a powerful output amplifier (about 1000 W in some specialized vehicles) and your power is supplied from the vehicle or from a diesel electrical generator.

In both cases, with good trained radio operators, you can establish a radio link at hundred of kilometers, using the proper antenna. With the vehicle mounted equipment you can rely more in the "brute force" of the amplifier. In the man-portable equipment, the training and the "art" of the operator is critical factor. In both cases the worst (and easy to use) antenna is the whip antenna. And in both cases the use of the wire antenna (that could be deployed in a lot of different ways) would achieve the better results with the minimum output power. A very quick method with man-portable radio is to extend the wire antenna as an horizontal line with the help of two assistants and a compass. The operator guides the assistants, changing their orientation to position the antenna in the correct direction. Then, with the two assistants holding the antenna tightened, you can establish a quick link (the entire process can last for a few minutes).
__________________
L'Argonauta, rol en català
Reply With Quote
  #22  
Old 02-24-2009, 07:12 AM
Caradhras Caradhras is offline
Registered User
 
Join Date: Oct 2008
Location: England
Posts: 135
Default

Thanks for the info peeps. So, encryption was possible using small unit portable comms in the period of the original T2K campaign - I will make it pretty hard to get hold of and expensive for the group tho.

And for all the additional chat - useful stuff
Reply With Quote
  #23  
Old 03-01-2009, 04:23 PM
Nowhere Man 1966's Avatar
Nowhere Man 1966 Nowhere Man 1966 is offline
Registered User
 
Join Date: Sep 2008
Location: Tiltonsville, OH
Posts: 339
Send a message via ICQ to Nowhere Man 1966 Send a message via AIM to Nowhere Man 1966 Send a message via MSN to Nowhere Man 1966 Send a message via Yahoo to Nowhere Man 1966
Default

Quote:
Originally Posted by pmulcahy11b
Here's an interesting T2K idea -- major units that become disrupted due a breakdown in the radio nets of frequency-hopping radios. I don't know if it's classified anymore (it was when I was in), so I won't say how the frequency "hopsets" are distributed, but if the hopsets for FH radios aren't synchronized, you won't be able to talk to each other any more -- and you won't even know it's happening until you notice the rest of the formerly-chatty net has become silent. That can really disrupt unit cohesion. Are they on a different hopset? Have they been wiped out? Was there a hopset error at higher HQ that screwed up the works (easily fixed, but not if higher HQ has been destroyed)? If you need help, are you going to get it?

Eventually, everyone will be talking in the clear as hopsets and scrambling modules can no longer be synched except between small units, but in between during the Twilight War, there will be a lot of confusion.
Plus it takes less energy to transmit and receive in the clear than it would with frequency hopping and/or digital radios because the computer in the radio would use energy for the synchronization and/or digital to analogue and analogue to digital conversion. I know when the batteries get low in some of those radios, they resort to "in the clear" transmissions.

Myself, on VHF, it is line of sight dependent as well as depending on height. I can hit ham radio repeaters 10 miles away on one watt with the rubber ducky antenna and once talked about 80 miles across Lake Erie and into Canada with the same setup. I think HT to HT, you can get a half mile to several miles depending on terrain.
__________________
Slave to 1 cat.
Reply With Quote
  #24  
Old 03-01-2009, 04:26 PM
Nowhere Man 1966's Avatar
Nowhere Man 1966 Nowhere Man 1966 is offline
Registered User
 
Join Date: Sep 2008
Location: Tiltonsville, OH
Posts: 339
Send a message via ICQ to Nowhere Man 1966 Send a message via AIM to Nowhere Man 1966 Send a message via MSN to Nowhere Man 1966 Send a message via Yahoo to Nowhere Man 1966
Default

Quote:
Originally Posted by pmulcahy11b
Forgot that one! I remember when we were teenagers, we'd go up on the roof and get a good 20 km if the conditions were right by taping a length of wire from a walkie talkie antenna to the unused TV antenna on the roof. And that's one of those "toy" walkie talkies they sell to kids. (And don't forget, I was a teenager a good 30-odd years ago...)
Which band did they use, the old CB band at 27 Mc or were they the 49 Mc models? I'd like to get some FRS radios that operate in the 462 Mc Band and see how far I can go with those. In the Twilight timeline, they might be more rare since the war was going when FRS was approved by the FCC but you can always bump it a few years earlier. I can see military units resorting to those and even CB's with loads of them laying around.
__________________
Slave to 1 cat.
Reply With Quote
Reply

Tags
equipment


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:03 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.