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Character Generation T2K V1
Questions to the group as a whole.
As you may have seen, I scored T2K, V1 recently. I was running through the character generation. If I understand correctly, to get a stat such as Fitness, I roll 4xd6 - 4. Per the rules, if the answer is zero, roll again. Does that mean roll all 4 d6? Do you follow this formula? How about re-rolling a d6 that is a 1 or possibly 1 or a 2 ? This precludes a Player Character having a stat of a 1. At least gives a chance of a decent character. Dazed and confused on Fayetteville, NC My $0.02 Mike |
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#3
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Once I have finished creating my first character, I am going to post it here in the forum for all to review. (Shades of Dr. Frankenstein??? ) I want to make sure I understand the creation process corectly. So far, first character looks average. 1) Lower stat earn more skills? 2) Lower stat given more skills? Still dazed and confused. My $0.02 Mike |
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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Lower stats earn a higher Military Experience Base (MEB). An MEB turns into an equivalent number of rolls of d6 to determine time in combat, which becomes a character's COOL rating, and how many military education skill points s/he gets. On average, each d6 should yield a 3.5 roll; so lower stats tend to yield a character with more experience, lower COOL, higher rank, etc. Of course, it's entirely possible for bad luck to yield a character with a high MEB, little time in combat, and low rank.
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
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Here he is
Here is my first attempt at generating a V1 Character. Cat calls, boos, hisses and other abuse invited to see if I got this right.
If I have this right, and when I have time, I am going to write a program on my computer to generate the character for me. Any who... Here Goes>....... Fitness 9 Agility 16 Constitution 10 Stature 10 Intellegence 14 Education 9 Total 69 Strength 10 Hit Points Head 11 Chest 31 L Arm 21 R Arm 21 L Leg 21 R Leg 21 Abdomen 21 Weight 44 KG Load 31 KG Throw 20 Meters Military Base 7 Time Combat 26 Coolness 2 Rads 24 Age 24 Officer 2 1st Lt Infantry Heavy Weapons Beginning Skills CRM 20 MC 20 BC 20 WVD 40 TW 20 SWM 20 HW 40 Background Skills 300 Pts Fishing 50 25 Pts Farming 70 90 Pts Scrounge 50 50 Pts Lng(German) 50 50 Pts Computer 50 50 Pts Mechanic 35 35 pts Education Skills 180 Pts Medical 65 80 Pts GunSmith 50 50 Pts Farming 80 20 Pts Biology 30 30 Pts Military Skills 280 Pts CRM 50 30 Pts HW 75 60 Pts Gunsmith 75 50 Pts Forage 25 25 Pts Recon 25 25 Pts MC 40 20 Pts BC 40 20 Pts Pistol 50 50 pts Base Hit % CRM 30% HW 45% LB (?) 0 LCG 0 Pistol 30% Body Combat Damage 4 $26,000 Equipment M16A2 9mm Para. |
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
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How much equipment the PCs start with will have a significant impact on the campaign you end up running. Personally I find the amount of equipment PCs start with in all versions of T2k to be far too much and I always limit it now.
That's my personal preference though. |
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#10
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Good point, though I remember setting up one campaign where the players started somewhere close to Kalisz and I limited their initial gear before we played through "grabbing" gear as they fled the area of the battle and that worked very well.
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