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#1
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OT - Medic's request for constructive criticism to everyone
As said before, I'm not a moderator but the Twilight: 2000 and 2013 being a slowly dying breed of RPG dinosaurs, I'm asking you all (and promise to do my best to adhere to my own request) to try a constructive approach when you criticize the ideas of others. If you think, their idea for a campaign, adventure, alternate timeline or colour of underwear is flawed or outright wrong, try to give them the feedback in a constructive form, telling them what problems/issues you see in the idea instead outright saying "that sucks" or "no way in hell that could go down". Offer them ideas on how to improve their own. Brainstorm. Ask them, what if you put in this instead of that as this would make more sense.
This is what I'd rather see here on the forums than flaming and infighting. Let's try to keep the population we still have here and maybe, maybe we can some day lure in those new players, who have not yet found out our beloved Twilight-universe. Your's truly and sincerily, Medic aka Otso
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"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#2
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I agree, Medic. I'm new to this forum but sadly not new to internet acrimony. And you're entirely right, great old games like Twilight:2000 are a dying breed (ask the guy who still plays AD&D). I think we all have something we can bring to the table, whether it's alternate campaign ideas, canon addenda, or just totally off the wall stuff.
What I hope continues to be the case here is that we all continue to respect each others ideas regardless. I have yet to see (until now) any serious uglyness raise it's head on this forum about canon v. non-canon etc. I have (again, unfortunately) participated in some outright nasty flame wars about what edition of D&D is the best. Looking back, it's all pretty damn silly when you get right down to it. Which edition of D&D is best. Sheesh! The beauty of Twilight:2000 is that we can ignore what we want and shape the game into what we want. Gary Gygax once famously said, after being peppered about someone interpreting a rule in AD&D, or the rightness of a rule created to fill a perceived need for one that wasn't laid out already : "It doesn't matter what I say. What matters is what you or your Dungeon Master says." If we broadly apply that (and we can; Gary worked for GDW for a while ), then no RPG is "bad" and all are fixable. Me? I prefer the non-canon approach. A lot of what olefin says makes a lot of sense: any "good" of the modules as written is wiped away by the near-immediate disintegration of MilGov in Colorado Springs, 90% fatalities due to the super-drought, 55000 troops being brought home and then just allowed to wander off. I mean you've got the authors giving NYC near total food independence thanks to some farming in Central Park and torn up streets (yeah, right), yet most of the nation starves to death later...okay, okay, I'm getting away from a comment on positivity and I don't mean to...back to the topic at hand. The point of that is, the modules - regarded as sourcebooks - either fit or don't fit you or your campaigns. I mean, there's a Paranoia module that crosses over with Twilight:2000. I consider T2k a "serious" RPG and while it's fun to play it's not a "comedy" game in the least. So I ignore that little crossover. As well as Twilight Nightmares, Cadillacs & Dinosaurs crossovers, and so on. I don't think people who include those things run a "worse" game than I do. I think, ultimately, there are three or four broad categories of Twilight:2000 game: you want The Road with military and guns, or you want Mad Max with military and guns, or you want Aftermath! with a different set of rules or finally you want Red Dawn (or Jericho). me? I lean towards the latter two. But that's just me. I don't think anyone is wrong or bad for not wanting them. RPGs are a niche, and unsupported/out-of-print games are a niche in RPGs, and military/"hard" RPGs are a niche. So this is a niche-within-a-niche-within-a-niche game. I'd rather we all stick around and at the very least respect the broad banner of Twilight:2000 under which we game, irrespective of our leanings (canon v. non-canon, USA trumps all v. Mad Max with tanks) because...well, we've all got stuff we can share with each other. Sorry, that's very tl;dr. |
#3
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Well said.
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