RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 04-11-2012, 03:45 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default Mixed Tech Historical Fighting

Has anyone gone completely nuts and inserted a T2K group into, say, the Revolutionary War, or the Civil War, or the Napoleonic Wars? Someplace they'd definitely have a technological advantage, but perhaps not too much, and where they might have to decide what side they're going to fight for?

The closest I've come was when I put my T2K players into the AD&D Giants series of modules. I've described many times before on this board, but suffice to say that the T2K PCs were "king of the mountain" until their ammo was running short...

Well, this may count too. The PC group were lost in a snowstorm in the Alps, and they ran into a group of Neanderthals who took them in and got them out of the cold. Much knowledge and items were exchanged, and the PC agreed never to reveal the presence of the Neanderthal band to anyone else. And they didn't.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com

Last edited by pmulcahy11b; 04-11-2012 at 06:44 PM. Reason: Didn't see the point of making another post
Reply With Quote
  #2  
Old 04-11-2012, 04:05 PM
TicToc's Avatar
TicToc TicToc is offline
Registered User
 
Join Date: Feb 2012
Location: Western United States
Posts: 39
Default

Yes, it wasn't T2K (rule set) and it was almost 10 years ago, but I put a platoon of Marines in to an alternate history timeline circa 16th century. It was great fun while it lasted. I had all active duty military playing, and all very strategic minds. They planned and schemed their way into a small territory, then had to fight the powers of the day and found out that quantity is a quality all its own. I had plans to eventually play into a scenario where they were running a decent sized empire based on science and militarism then to introduce an American Carrier group into the timeline from their original home and see how they would deal with that.
__________________
Me that am what I am
Reply With Quote
  #3  
Old 04-11-2012, 04:13 PM
weswood weswood is offline
Registered User
 
Join Date: Oct 2008
Location: Baytown Tx
Posts: 550
Default

I once put an AD&D party into a Wild West setting. They didn't like the guns....
__________________
Just because I'm on the side of angels doesn't mean I am one.
Reply With Quote
  #4  
Old 04-11-2012, 06:48 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Quote:
Originally Posted by weswood View Post
I once put an AD&D party into a Wild West setting. They didn't like the guns....
In my weird daydreams, I imagine a setting like that. The female PC is sitting alone on a barstool and is repeatedly pestered by a nasty-talking rogue. He keeps it up -- until suddenly he's staring down the barrel of an Automag...the room gets quiet, except for a few muffled "what the hell gun is that"...
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #5  
Old 04-11-2012, 08:54 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,386
Default

I have fun with that in Space:1889. The Earth forces are at 1889 technology, plus a few wacky (and unreliable) inventions, while the Martians are about 16th century... plus a few wacky (and unreliable) artifacts.

The challenge, to me, is to find ways for the low-tech forces to generate advantageous situations to win. In miniatures games at conventions, I am so far 6-1 as the Martians.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #6  
Old 04-11-2012, 10:44 PM
raketenjagdpanzer's Avatar
raketenjagdpanzer raketenjagdpanzer is offline
Registered User
 
Join Date: Dec 2010
Posts: 1,261
Default

There's a couple of sections in the AD&D Dungeon Masters Guide that cover putting your AD&D game in Gamma World (Mutants & Magic) and Boot Hill (Sixguns & Sorcery).

There's also this gem of a story.
Reply With Quote
  #7  
Old 04-12-2012, 07:26 PM
Bullet Magnet's Avatar
Bullet Magnet Bullet Magnet is offline
Registered User
 
Join Date: Nov 2010
Posts: 138
Default

Quote:
Originally Posted by pmulcahy11b View Post
The closest I've come was when I put my T2K players into the AD&D Giants series of modules. I've described many times before on this board, but suffice to say that the T2K PCs were "king of the mountain" until their ammo was running short...

I once tried to hammer out a D&D/T2K (v1) conversion. I got stuck trying to work out stats for giants. Those STA scores got crazy when I got to the larger giant types.
__________________
"They couldn't hit an elephant at this dis...."

Major General John Sedgwick, Union Army (1813 - 1864)
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:09 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.