#1
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Personal Equipment
While bored I was rereading my copy of TWL2013 and ran across this.
Does anyone use something like this in their TWL2000 games? Benefits of Personal Equipment A character is assumed to have a certain familiarity with his personal equipment, as he’s probably been carrying it and relying on it for the better part of the Last Year. Accordingly, he is intimately familiar with how it functions in a variety of situations and knows what level of performance to expect from it. Personal equipment thus grants a minor but useful benefit in game terms. Whenever a character uses an item of personal equipment for any task, the total penalties imposed on the task are reduced by 1 (in addition to any bonus the equipment may provide normally). Forexample, if a character is performing surgery with a total penalty of –5, use of surgical tools from his personal equipment reduces the penalty to –4. At the GM’s discretion, use of personal equipment in a situation where no task check is required may grant a similar minor benefit, such as reduced time or enhanced quality of work. Because this benefit relies on extended familiarity, a character can’t simply pick up anything, call it “personal,” and instantly receive this effect. The total weight that can be considered personal equipment is always restricted to the character’s initial limit of his overload encumbrance capacity. In addition, the character must regularly carry, maintain, and use a newly-acquired item for three months of game time before he attains sufficient familiarity to consider it personal equipment. Finally, an item may only be part of one character’s personal equipment at a time. Sharing a radio or a spotting scope doesn’t allow multiple characters to spend enough time using it to develop intimate familiarity with it. Example: Matt has acquired a new anti-material rifle and wants to designate it as personal equipment in order to receive the mechanical benefit. The rifle weighs 16 kg. First, Matt must consistently carry and use the rifle for three months. At the end of this time, he must “abandon” enough existing personal equipment to add 16 kilograms of mass to his personal equipment list. This represents the fact that Matt has neglected certain other items in favor of his new gun and has lost the slight edge in proficiency that he once had with them.
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#2
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No, although I've considered using the Personal Equipment Sacrifice rules in the past and as a player I've had several characters who have had personal items that they're attached to - one had a wedding ring, another a small collection of CD's, stuff like that. I think it would make for an interesting situation to put a character in a position where they potentially had to give up that possession. For example, the party need to pay for something and the merchant wants that character's wedding ring as payment.
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom Last edited by Rainbow Six; 04-18-2016 at 12:37 PM. |
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