#31
|
||||
|
||||
Quote:
That said, an aerial shot from a high angle with one of those early TOWs might do it. And anything can be an antiship weapon - - just depends on how you deploy it.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#32
|
|||
|
|||
Speaking of this, the same FM has a nomogram for calculating what distance can be fired across water based on the altitude above water of the launcher and the target. Mounting a TOW launcher in open space on a bridge tower could give it decent range over water. I'm not sure how much field of view the tripod launchers have and whether you could do a limited drop shot (i.e. keep the missile near the top of the field of view, target near the bottom, and arc it down).
__________________
Writer at The Vespers War - World War I equipment for v2.2 |
#33
|
|||
|
|||
Agreed. A ship doesn't travel much faster than a tank in combat and is a larger target.
|
#34
|
|||
|
|||
Quote:
Ships systems should (and most do) have a "Stabilization System" like tanks do. The following chart will help you understand what Sea States would add a level of difficulty and what Stabilization would help in those Sea States. SEA STATE AND STABILIZATION RATES: Stabilization Type: ......................... Sea State And Description: ..................Difficulty Shift for Non-Stabilized Weapons: No Stabilization: ............................ (0-2) Calm to Wavelets (up to 0.5m) ................. No Difficulty Shift Poor Stabilization: .......................... (3-4) Slight to Moderate (0.5m to 2.5m) ............ One Level More Difficult Fair Stabilization: ........................... (5-6) Moderate to Rough (2.5m to 6m) .............. Two Levels More Difficult Good Stabilization: ......................... (7) Very Rough/High waves (6m to 9m) ............. Three Levels More Difficult Excellent Stabilization: .................... (8) Very High Waves (9m to 14m) ..................... Four Levels More Difficult No Effective Stabilization Available: .. (9) Phenomenal Waves (14m+) ......................... Five Levels More Difficult Thus a Moderate Sea State could put a crimp in that call for fire support from your deck mounted mortar or recoilless rifle. Naval Weapons: Most naval weapons are stabilized but the extent of that stabilization depends on the era the weapon is from and the cost/quality of the installation. - Most WW2 weapons (like the US battleship's guns) have Poor Stabilization. - Most 1960's and 1970's era weapons have Fair Stabilization (like the US 5" Gun Mount or the 25mm Mk38 mount). - Most 1980's and 1990's weapons (Like the OTO-Melara 76.2mm Mk2) have Good Stabilization. - Most 21st Century weapons (like the newer 30mm, 40mm, and 57mm autocannon) have Excellent Stabilization. Retrofitted weapons may have a lower level of Stabilization. When the Perry Class Frigates had their Mk13 Launchers decommissioned, the Navy experimented with a modified 5" Gun mount. The mount could only carry the 20 rounds in it and a small magazine of only 200 rounds was all that could be fitted (a standard magazine is 600 rounds). The real "deal-breaker" was that the mount ended up with the equivalent of Poor Stabilization. This overlooked aspect of naval weapons will help you "customize" the various weapons on any ships you choose to use in Twilight2000. |
#35
|
|||
|
|||
Noted. Although you don't necessarily have to be on the water to fire at a ship; it is entirely possible to launch an anti-ship missile from a land-based platform and it has actually been done in more than one conflict.
|
#36
|
|||
|
|||
I was actually trying to point out that you cannot just "slap" a weapon on the deck of a ship and have it work flawlessly for some of our GMs who aren't veterans or "weapons savvy." In my opinion, this is the MOST OVERLOOKED aspect of ALL WEAPON SYSTEMS. The differences in any system's Control/Guidance, Stabilization, and Target Aquisition can significantly affect performance. I would like to see this modeled more in the game. As a "for instance," what is the real difference between the T55's original Stadiameteric Ranging sight and the newer Volna Fire Contol System (other than the 4 second reduction in fire time)?
|
#37
|
|||
|
|||
Quote:
__________________
Writer at The Vespers War - World War I equipment for v2.2 |
#38
|
||||
|
||||
Quote:
Given that the ATGM like the TOW are crewed served weapons (IE more than one person is need to use the weapons technically) you be better off using systems like M47 Dragon , LAW, AT-4, RPG's in this case. Also you have find some way to bolt the system to the deck as it move's a far bit when fired. There are claws on the tripod, but they would good for soft ground. Sand bags could another option, you also have to make sure the ATGM system had clear black blast area are ATGM can put up a lot of smoke, during the launch stage.
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#39
|
|||
|
|||
Quote:
|
#40
|
|||
|
|||
Quote:
|
#41
|
|||
|
|||
The Soviets regularly mounted MRLs on ships in World War Two, this might be an attractive option.
|
Currently Active Users Viewing This Thread: 4 (0 members and 4 guests) | |
|
|