#1
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Morrow Project as a workable concept
When I think of MP it just, to me, seems unworkable.
Thinking that four to eight volunteers fighting future shock is going to make a difference is unlikely. If we look at simple humanitarian efforts at home we can see that it takes lots and lots of people and millions of tons of equipment and supplies. Restarting the world is going to take much more than that. Even just the United States, although national boundaries will be meaningless, is going to take an enormous amount work and capital. Now, Morrow would know this. Anyone would know this which is why the project is secret. Something is going to happen 150 years after the apocalypse and Morrow is sure quite where and quite when but when it does happen he wants security, rebuilders and scientists available. What the hell is it? |
#2
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Maybe, maybe not. But it does make for a great starting scenario for a group of RPGers. 2-6 team members, equipped for mayhem and murder-hoboism.
But, part of what this board, and other discussion fora (forums?) do is to think out what if?
Can they help? Can they stick to the Project core missions of reconnaissance, assessment, and assistance? Or will they sink into barbarity? |
#3
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Yep, but let's imagine that it is as I said.
It would be have to be something that Bruce Morrow thought was worse than the end of society a we know it. Literally. Perhaps it has something to do with Bruce's powers. Is it something coming back that he was unable to stop? |
#4
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Quote:
Look at what the Peace Corps does, or Special Forces, for a more accurate comparison. The goal is to provide security and necessities of life as soon as possible, and then work towards an advanced civilization over time. And there would be no future shock after 5 years, and the Project is probably 10,000 to 50,000 people, not just one team. Quote:
I think you are barking up the wrong tree here. |
#5
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Quote:
http://www.scp-wiki.net/about-the-scp-foundation |
#6
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Don't focus on the isolated Teams. In the game history, the Morrow Project MIGHT have worked - but it was unlucky.
The Project's strategy looks more plausible if we consider that the primary objective was to set up an "island of civilization" at Prime Base - and build out from there. Other parts of the project were intended to support the Prime Base "island". The primary purpose of the Field Teams was to assist Prime Base by finding useful resources and allies, identifying dangers, and so on. Assisting with local recovery attempts would have a lower priority. The "freeze-then-build-out" type of approach didn't work for the Morrow Project BUT it was successful for the Rich 5 (also known as the Kentucky Free State) and for the Frozen Chosen. Perhaps the Project was just too ambitious and too unlucky? |
#7
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Quote:
The KFS and R5, by putting all their eggs in one freezer basket, did better by concentrating their resources. |
#8
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I thought the main plot of The Morrow Project was that the timers on the cryo chambers malfunctioned, and awakened the teams too far in the future; furthermore, that the main base was hit by saboteurs, and the network capability of each "bolthole" was wrecked. So teams in Atlanta wouldn't be able to communicate with teams in Jacksonville (FL or TN), and so on.
The point about TMP "working" is that all of that stuff isn't supposed to work: it's gone. It's no longer (initially, anyway) about re-setting and restoring a devastated United States, but survival, like in T2k. Down the road once Alpha Base is recovered, yes. But the future the teams find themselves in, in 218x, is supposed to be untenable. No, 4-8 people can't reset the US. But the plan in the late 20th century was never about just 4-8 people, it was large numbers of 4-8 person teams, centrally guided, with all of the advantages that would give.
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