#1
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NEW Adventure Module!
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#2
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Glad to see the modules are still about half the size of the rules. Seriously, a 154 page module? Sounds more like a source book to me.
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#3
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I can't order it until paypal stop pissing around with my account, or it comes to amazon pod which I think Chris mentioned somewhere. I'd love fresh copies of all the old stuff too, some of mine are a little grubby.
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#4
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The last revision I read was 65 pages in length, but that was over 10 years ago.
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#5
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I got a PDF version of Operation: Daidalos (Recon Pack - 014), since the printed copies are gonna be delayed a few weeks. Quick summary:
Illustrations are nice looking, though there isn't a drawing of the new Morrow vehicle; and for some reason page 129 has a couple of nice drawings of an M88. Some more maps would have been nice. -- Michael B. |
#6
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Quote:
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#7
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Keep in mind the outside cover mentions "the specifications, layout and personnel of Juliet Echo One." The Morrow Base
The Daidalos Community
Science
Production
Things I Do Like
I feel I will get my money's worth from this, and our players will enjoy it, but for our campaign a lot of reworking of the Morrow base will be needed. Robert O'Connor, listed a content contributer, is presumably the same guy who made the excellent "North American Target List" and "UK and Western European Target List" documents for "classic" MP. I'm pretty sure he's the one who described the effects of the San Onofre reactor being destroyed. -- Michael B. Last edited by Gelrir; 09-01-2018 at 07:42 AM. Reason: realized the team has two armored cars |
#8
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One other thing about the Daidalos scenario book: it seems to state that (at least) some members of the Morrow Project were able to bring their entire families along into cryosleep, in Project facilities.
An interesting facet, which the Project Director should think over carefully. -- Michael B. |
#9
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MILD SPOILERS
As far as I can tell, the town of Daidalos is roughly at Josephine Peak, a few miles northwest of the Mount Wilson observatory. A big weird "typo": there seem to be two maps of Daidalos "township" -- or a map of the town, and a map of the "facility" ...
The numbered guide to the structures is a bit "off" for the nice map, which doesn't entirely match the written description, either. The maps are entirely different in layout; I suspect the "nice" map of Daidalos was drawn after the book was written and submitted for editing. The nice one has 50 or 60 un-labeled buildings, presumably "homes"; the description of the town as having a population of only 110 residents (including 50 troops) seems way too low. The separate "facility" isn't easy to pin down; it's in a valley northeast of the Town. Its population is stated as being "two or three times that of the town". There's supposedly an airfield and "launch gantries". If there's a hydroelectric power generator, it's not on top of a mountain ... so ... Big Tujunga Dam? While not a power generating dam, it wouldn't be too hard to imagine a simple turbine installed post-boo-boo ... though the survival of the dam given the seismic changes described seems iffy. Page 78 has the map of level 1 of the Morrow base ... I think that the map of the Daidalos "facility" got mixed up. More reading to do. -- Michael B. |
#10
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I believe what you are reading will also go into print as well, I have found a few typos as well in my slow reading.
There could be a few re-prints in the future for this one. |
#11
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Just received the book in the mail today. The only thing I've noticed in the first few minutes: the nicely detailed maps on pages 147-148 are unreadable at the smallest font sizes, such as the town names. Otherwise it seems the same as the PDF; I doubt Timeline had enough time to fix any typos in the last few weeks!
-- Michael B. |
#12
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I'll ask him what software and digital map source was used for those maps. |
#13
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I think this particular scenario sacrificed a lot of the charm of the old modules for what felt like an old Twilight 2000 scenario in a bad way.
Basically dozens of samey communities with similar aims and none of the quirkiness that gave the older scenarios both fun and menace. Also for such a large intact Morrow base it felt like it was a bit bland. |
#14
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I've been working on a "classic" setting version of the Maritime Base for our local campaign.
SPOILERS BELOW http://asmrb.pbworks.com/w/page/1298...aritime%20Base Instead of the very modern landing craft in the published book, our base has an older style (late Fifties/early Sixties) of LST. The Newport-class were newer at the time (mid-Eighties), but waaaay too big to be hiding in a tunnel. Some notes:
Remember, all of this is for the "canonical" Atomic War date of 1989. Feel free to crib, copy, re-use, criticize, kvetch, etc.; attribution would be appreciated but isn't required! Tip o' the hat to Nathan VanDuser, Chris Morrell, and Rob O'Connor for the excellent, original "Daidalos" book! -- Michael B. Last edited by Gelrir; 11-08-2018 at 07:01 PM. Reason: added info on land conservancy trust |
#15
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I've been slowly going over sections in detail. A general problem: the table of contents isn't very good (and there's no Index). For example, the "survivor groups" (all the local nations and communities) fills pages 17 to 71 of 154 numbered pages (thus 1/3 of the book): but "survivor groups" (Chapter 2, second B) is as detailed as the table of contents gets for those pages.
Some puzzling decisions by the writers in regards to the nation-community of Amega S'hana: MANY SPOILERS Steven Baxter is an NPC Project member from a different team than the player-characters; he was captured 3 years (or not, see below) before the module date by the Coachella Valley community ("Amega S'hana", which isn't given a translation into the Cahuilla language); his team stumbled into a shootout with a patrol from one nation (the Nueva Republica, aka Mexicanos) and just as the bullets stopped flying the Amega S'hana army showed up. Six of his team members were killed in the continuous battle; he and one other survivor were captured, along with one remaining Morrow Project fusion-powered XR-311, and taken to the Coachella Valley (aka Palm Springs for the rest of you non-California). The two Project members were placed in a "prison camp" and kept there for a year (per page 73) or three years (per page 103) as convicted spies (despite their gear, language, etc. differences from the supposed enemy). Eventually the other Morrow prisoner died, and Baxter "pushed ... to his limit" escaped; he found a Project cache, resupplied himself a bit, and then spends two years eluding the Amegans, until he contacts the player-character team. None of the above are problems (though the date thing needs a fix); but:
It's still an interesting and informative module, and our local group is looking forward to playing through it. -- Michael B. |
#16
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Our local group will be starting on this scenario in a month or two, so I'm still plowing through the book.
SPOILERS FOLLOW I do wish the authors had included a page or so of well-presented arguments in favor of the "purge" alliance. There are some phrases and fragments, but no paragraphs of their beliefs in their own words. The people of Bernar have "... churchmen whose sole job is to make sure their folk are stayin' clear of El Maqina Diablo." What sort of church is this? A variety of Christianity doesn't seem likely, given the "sole job" of the churchmen. There's also a group of Amish who apparently share the anti-technology belief. Since the player-characters are hopefully going to be visiting possible allies in the area on diplomatic missions, having a taste of how the people of Bernar have convinced everyone about their crusade would be useful. -- Michael B. |
#17
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More reading of the Operation: Daidalos scenario.
SPOILERS FOLLOW
More thinkings needed ... -- Michael B. |
#18
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I have been thinking about how the team gets into the base thou, as written I think there could be a problem with how it is done. |
#19
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Yeah, I think the authors underestimate the size of the island, and the amount of 20th Century "stuff" on the island. "... a Morrow Project installation somewhere on Catalina Island ... In 2167 nothing remains of the facility, but careful searching with a Magnetic Anomaly Detector (MAD) or metal detector will locate the steel door ... buried under about five feet of soil, rock and vegetation ... " So we're to expect a team will search the entire island with a metal detector, and whenever they get a signal they'll dig at least five feet down? They'll be doing a lot of digging! Attached is an elevation view of the base for our (classic era) version. -- Michael B. |
#20
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I have begun doing up stats for portable metal/mine detectors for the game. The elevator is what has me scratching my head. Overall I like the module. |
#21
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"Feet" ... bah, mixing metric and Imperial units ... Quote:
-- Michael B. |
#22
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SPOILERS
Another issue -- the people of Daidalos happen to have a "mobile drill rig" that can make an 18" diameter hole thousands of feet deep, to fit their "tactical nuclear device"? That's a lot of drill casing, if nothing else. -- Michael B. |
#23
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The magnetic sensor is not well defined in either 3rd or 4th edition. But the description fits fairly well with the airborne sensors I have researched. The only difference would be the way it is mounted. In the air, the sensor is either a unit suspended under a rotary wing aircraft or on a stinger-like boom off the tail of a fixed wing aircraft. If the sensor were mounted to a metal vehicle, then it would be safe to say the rules description of a dead zone would be quite fit. I would think the dead zone would be closer to the 15m in 3rd edition rather than the 1m in 4th edition. So to find this base, they just drive around and have the autonav marking the detected deposits and depths. Then look for the one that seems the most like an underground base, go to what looks like a hatch candidate and then start digging. What happens to the group as they drive all over the island is a different matter. Note: I don't have this module, so I am just basing this on the information in this thread. |
#24
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-- Michael B. |
#25
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Here are a couple PDFs for your consideration on airborne magnetometer surveys:
https://www.geosci-instrum-method-da...5-181-2016.pdf https://www.geosoft.com/media/upload...vey_Reeves.pdf If there are enough other ferrous minerals in the area, that may help mask the location, but a solid steel door should still show if you take more passes closer together. |
#26
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Very interesting stuff!
"The airframes of modern aircraft are primarily constructed from aluminium alloys which are non-magnetic; the main potential magnetic sources are the engines. As a first approach, then, magnetometer sensors have always been mounted as far away as possible from the aircraft engines."In an armored car the whole vehicle is a magnetic source, alas. "Permanent magnetisation of the aircraft which will be unchanging unless engines are changed or magnetic objects (such as toolboxes) are brought on board."Not sure how the Project avoids that. Careful with re-arranging your machine guns! Finding the base itself (which has thousands of tons of rebar and structural steel) will make finding the actual entrance much easier. Keep in mind that whatever capabilities you describe for the Project magnetic sensor will be brought up again by your teams! -- Michael B. |
#27
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I have been giving this some additional thought. To work, the magnetometer would have to be some kind of standoff distance from the team's vehicle. Going with something a kin to the fixed wing aircraft solution, the sensor could be mounted on a collapsible 3-4m pole that attaches to the body of vehicle, giving a final height of 4-5m above ground level. Driving with the sensor up would limit their speed and the types of terrain they could drive in. This does not stop them from doing measurements in rough areas, as they could go there with the sensor down, stop the vehicle, raise the mast, take the measurement, lower the mast, drive to the next location in the search grid and repeat. It would take probably 1-2 minutes to raise the mast, 1-2 minutes for the sensor to stabilize and take the measurement, another 1-2 minutes to lower and secure the mast with about 1 minute for general chaos running around the vehicle. So about 12 measurements per hour not counting travel time in rough terrain. There is still the 15m diameter blind spot directly below the mast caused by the large ferrous mass constantly there. This might be a suitable compromise for making the base a bit more difficult to find.
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#28
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I don't have the module so am not party to all of the details of available equipment, etc. But I do work for an engineering consulting company that conducts this type of survey for civil and archeology applications.
There are other options for this type of survey (this includes magnetic, GPR and LIDAR). For those difficult to access areas, we've used a mountain bike. More recently, the use of drones has saved massive amounts of time and money for surveys. |
#29
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Venting shouldn't be that much of a problem, Morrow normally just use Nitrogen to store their bases. So to make it breathable you just have to add Oxygen to make a 80(nitrogen)/20(oxygen) mix
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#30
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The base might have an "oxygen remover" as part of the environmental system -- it can thus "self-store", instead of requiring vast amounts of nitrogen to be provided every time it's opened for re-stocking. Perhaps before the Atomic War there was a terminal connection aboveground, as part of the now-missing elevator, to suppress the "pump in oxygen" reflex. I was more impressed/concerned about the speed with which the base transformed from "static/inactive" to "ready to walk around in". SPOILER I suppose the excess nitrogen could be vented underwater (it is a coastal base, after all). -- Michael B. |
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