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Caribbean Sea Region in the Year 2000
Hi there.
Has anyone tried to put together a list of units/militias/marauder/pirate groups operating in the Caribbean Sea region during the year 2000? I'm working on an idea for a new campaign setting drawing from the Gateway to the Spanish Main module and I'm wondering whether anyone has done some development work on this already that I can either use for inspiration or just use. Thanks in advance for any help. Kind regards, Mahatatain. |
#2
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Sounds like a great region for a new sourcebook....
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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Thanks. There are a lot of countries in the region that were very unstable in the early 90's and I think that adding in the Twilight War, and working out the potential impact of that, can make it a very interesting campaign setting.
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I ran a campaign there once. It was highly entertaining.
The premise was post return from Europe the PCs sound themselves working for the Dutch attempting to gain control of and return to limited production some oil resources in Venezuela. The dutch had few resources, but superior organization and some very old operational warships allowed Aruba, Bonaire, and Curacao to be a regional island of stability. Low density of nuclear blasts allowed the occasional electronics to operate, the PCs were floored when they were processed by a dutch immigration officer using a laptop computer. But the low level of government stability turned most areas into free for alls of subsistence farming and fishing with lots of roving pirates and raiders. Most sea travel had reverted to sail, but there were a lot of sailboats still about. The brief regional situation as I remember it was: Panama - Canal Zone nuked. General internal collapse. Colombia - Limited functioning governance in Baranquilla and Cartagena, inland unknown. Venezuela - Sporadic nuking of oil resources didn't create widespread devastation, but total central government collapse. Totally lawless, but a limited functioning regime centered on Maracaibo. Trinidad and Tobago - Mostly collapsed. Barbados - Relatively high functioning island of stability. Martinique and Guadeloupe - Under French control and fairly stable. Not a big focus for the current French regime, but as France is the highest functioning government in the world, things are relatively well off. Rest of Windward Isles - Lawless, insular, mostly subsistence fishing, farming, and raiding. Puerto Rico - Small US military presence holding out in the ancient fort in San Juan and some local surrounding areas. Most of the island is lawless. Haiti and the Dominican Republic - Total collapse. Cuba - Pretty by the book. Relatively stable, but insular and husbanding resources for internal rebuilding. Some competition for local oil resources, but punching below its weight. |
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Thanks for the info Slappy - very useful indeed.
I'm thinking of making some countries a little more organised than this and have actual military operations related to the Twilight War ongoing in the area and not just an anti pirate/marauder focus. I'm still researching each of the countries though and trying to decide how I want them to decline as part of the Twilight War. |
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Maybe a border war, involving land, air, and naval elements, between Columbia and Venezuela?
How about a Spetznaz team detonating a nuclear demolition charge aboard a neutral-flagged merchantman transiting one of the major locks on the Panama Canal? It's got more flare than the standard- and slightly boring- ICBM or SLBM strike. Although it's arguably right outside the Caribbean region, IIRC, there's a French rocket-launching facility in French Guyana. There's an adventure there, somewhere. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 01-01-2019 at 08:06 PM. |
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ELA-1: Ariane 1, 2, and 3. In our timeline, deactivated in 1989, then modified from 2001-2012 to launch Vega rockets (which it's still used for). ELA-2: Ariane 4. Deactivated in 2003, so should be active no matter what in a T2K timeline unless it's been destroyed. ELA-3: Ariane 5. First used in 1996. The existing ELS facility and the under-construction ELA-4 facility wouldn't exist, since France would not be launching Soyuz rockets and Ariane 6 doesn't exist yet. Note that a regiment of the French Foreign Legion is stationed in French Guiana (the 3eme), and space center security is one of their missions (usually occupying 2-3 of their 5 companies whenever rocket material is on site).
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
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Several things we know from the modules
Grenada - occupied by a stranded Cuban unit and also having New America building a pirate fleet nearby in the early fall of 1999 - thus the player's actions may have changed that a lot by 2000 Aruba - seen as a prize to be raided by the pirate fleet - thus most likely still has an operational oil refinery and some oil supplies in 2000 Venezuela - per canon it was nuked either by the US or the Soviets in 1997 Panama Canal - most likely still operational and occupied by remnant US forces in the V1 timeline - and got me in the V2 - i.e. in the V1 timeline it was still operational and still under US control in March of 1999 long after the nuclear phase of the war is over - the 2nd edition does not mention the canal Cuba - 2nd edition says their ports and oil processing facilities were the subject of military action - which could have been nuclear or conventional Trinidad and Tobago arent specifically mentioned but most likely the oil centers got hit for sure |
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__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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Panama Canal being operational is in Satellite Down - the Virginia and her task force are heading for the Canal - ordered to go thru it by the USN - in March of 1999 - on the way there is when they encounter the Soviet task force of destroyers and get in the battle with them - the USN wouldnt have ordered them to use the Canal if it wasnt operational
given the date that means that it was past the nuclear phase of the war - i.e. the nukes that hit the US were in late 1997 to early 1998 - so we have canon that the Canal was still in operation by March of 1999 - thus most likely still operational in 2000 - no idea if still operational by April of 2001 which is the latest canon date - but this thread only states year 2000 |
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keep in mind that there could be a big difference between a V1 and a V2.2 game due to the timeline differences as to Panama- i.e. what the US might have deployed in Panama given the Cold War never ends versus the V2.2 timeline
also the other big question - i.e. do all the events of the V1 timeline as to modules occur in V2.2? There are big differences between the two - you only have to look at the descriptions of France and Japan and Vietnam to see that its not exactly the same between the two of them |
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First off, the v2.2 timeline is revisionist garbage. Stick to the alternative history timeline of v1.0.
Second, damage to a stretch of canal from a relatively small-yield nuclear demolition charge could be repaired, so the Spetznaz attack that I proposed could have been carried out sometime between 1997-'98 and still have been repaired by the events of Satellite Down.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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as to second point - heck yes - and in fact that could have been a factor in why the Soviets managed to get an invasion force into Alaska - i.e. the fact that with the canal damaged at that time the USN couldnt move units to the Pacific easily and had to do it the hard way - i.e. all the way around South America |
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Warships are also generally radiologically shielded and can still operate in a radioactive area. As long as the channels were relatively clear, and locks operational (or quickly repairable to a semi operation state), warships should be able to make the passage.
Civilian ships on the other hand are a totally different matter, with crews possibly dying from radiation before completing the passage. Just because the Virginia was ordered to go through the canal doesn't mean there were no nukes.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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You couldnt keep the canal operational if there was a lot of radiation in the area - and even if a ship had radiation shielding and was buttoned up it takes too long to go thru the canal and the locks for it to be effective - if the canal is working in 1999 it wasnt nuked - or at most it was something low yield
also keep in mind you dont need nukes if you are the Soviets and want to have fun with the canal - you can do things like have the Spetsnaz sink a ship in the right place or blow up machinery and knock it out for weeks to months if you do it in the right place - heck just lay a lot of mines at the entrances and exits and give the USN fits raising wrecks and clearing the mines would be a load of fun and a great way to jam up traffic during the war |
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Always keep in mind that the canon says the US and Soviets attacked things like refineries, ports and other facilities with both conventional and nuclear weapons - dont always go nuke when you look at the war - you can do a hell of a lot of damage to things like ports and canals and shipping terminals with good old fashioned conventional mines and Special Forces attacks - one sub with a load of mines and conventional torpedoes can do a lot of damage to those facilities - or a nice little band of Seals, Rangers or Spetsnaz raiders
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Exactly - i.e. why use nukes to knock out the refineries at Curacao and Trinidad when one sub with a few HE cruise missiles can do the same job and not kill a couple of hundred thousand people as well in the bargain? And you can close a canal by sinking a ship in the locks with a simple limpet mine and screw it up for months if you do it at the right place
The Oscar carried a missile that could have a 750kg high explosive warhead or an FAE warhead - both of which would do a hell of a lot of damage to a refinery or port or for that matter the machinery on the canal without using a nuke - and could have been used earlier in the war (the non-nuclear stage) - and could explain why the USN had issues during the war - lose the canal because its damaged and being repaired and you have to go around South America to reinforce the Pacific or Atlantic fleet during the first critical months of the war Last edited by Olefin; 01-03-2019 at 10:31 AM. |
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The Panama Canal is strategically important but I don't think the Soviets targeted it with nuclear weapons for a number of reasons.
Firstly they would need more than one nuclear weapon to destroy the locks as both the Atlantic and Pacific entrance are 50 miles apart with their own series of locks in separate channels. Secondly the Atlantic entrance has two sets of locks with two separate channels. The Gatun Locks and the new Agua Clara locks that are miles apart, although I don't think the Agua Clara was completed at this time. Thirdly the Pacific entrance also has two sets of locks with separate channels. The Pedro Miguel locks and the Miraflores locks, and each lock is also miles apart. Fourthly I don't think Soviet missiles launched from either the Soviet Union or from a submarine are accurate enough to hit even one lock. Also US forces in the Panama Canal Zone are widely dispersed over the region and hard to destroy. The Panama Canal is also not in US territory but in a Latin American country, and a nuclear attack would anger other Latin American countries including Soviet allies Cuba and Nicaragua. However a Soviet sabotage mission to disable the locks would be on the cards. |
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Also, the Panama Canal was US territory until 1977 and joint US-Panama territory until 1999, and likely would still be jointly held in the Twilight War.
__________________
The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
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But said mule locomotives would be very easily dealt with with say several sacks of explosives placed by a Spetsnaz team
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The treaty to transfer the canal to Panamanian control came into effect in September 1979. And no the Panama Canal was not jointly held by the US and Panama but under US occupation. Remember the US invasion of Panama in 1990 to oust General Noriega. The US took control over the whole of Panama and basically dismantled the Panamanian military. After the invasion only a Para-military police force remained in Panama, and it was smaller and much lighter armed than the US garrison based in Panama. But of course everyone still said that it was under joint US-Panamanian control. |
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Just one warhead would be all that's needed to render the canal impassible to civilian (unshielded) shipping. An area of residual radiation to kill off, or at least make unprotected people VERY sick.
Physical damage to the machinery, etc needn't be particularly heavy either in that situation - just enough to slow passage of any military vessels and make the transit too dangerous (from radiation) for general use. Given it was in US possession in 1997 and represents a VERY significant bit of international infrastructure, there's no logical reason the Soviets wouldn't have targeted it - the disruption to their enemies would be extreme to say the least!
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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That depends on a number of factors - wind direction and strength at time of detonation, ground or air burst, warhead yield, and location of the blast just to name a few.
In my T2K world, the canal gets nuked. Not irreparable, certainly not destroyed, but rendered impassible to unshielded vessels for a few years at least. Taking it out of commission accomplishes more than a dozen other infrastructure nuke strikes elsewhere by forcing vessels to go all the way around South America burning much more fuel, taking potentially a month or more longer than through the canal, all the while exposed to possible enemy submarines and surface raiders. Sure, convoys would (and should) be used, but we're talking in excess of an additional 10,000 miles or more and there are only so many warships available for escort duty.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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I think a non-nuclear attack that damaged the Canal earlier in the war but that led to it being able to be repaired by early 1999 so it was functional again makes a lot more sense as to how the canon mentions it. It could explain why the USN didnt move the Virginia and its DD's earlier to the Atlantic - i.e. they didnt have the fuel to spare to send them all the way around South America after the nuclear strikes (the destroyers couldnt have made the trip), the Canal was still being repaired so they stayed where they were. Once they had it fixed they ordered them back - but they ran into the Soviets on the way.
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__________________
The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
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I can just see the Soviet leadership now saying something like "lets leave one of the largest and most important pieces of transportation infrastructure in the world intact and in US hands..." Yeah, doesn't sound very plausible does it?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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