RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-26-2009, 09:50 AM
Caradhras Caradhras is offline
Registered User
 
Join Date: Oct 2008
Location: England
Posts: 135
Default Close Quarter Firefights

I am using 1st edition rules T2K - my group are fighting in the Red Star/Lone Star scenario which includes house to house fighting and some other close quarters stuff (wont spoil it for those who may not know the details).

My question is - how have GMs applied rules to show the lack of functionality of larger firearms in close quarters? SMGs and combat shotguns should excel here in infantry actions but the rules dont accomodate.

My gut reaction is a simple skill minus for certain weapons.

-20 CRM bulpup style

-30 CRM battle/assault rifle

-40 CRM anything larger

Ideas guys?
Reply With Quote
  #2  
Old 05-26-2009, 10:14 AM
Slappy Slappy is offline
Registered User
 
Join Date: Feb 2009
Posts: 97
Default

The other option would be a Coolness Under Fire modifier. -1 for bullpup, -2 for battle rifle... This would allow the character with the more handy weapon a better chance of getting off the first shot by increasing hesitations for those with bigger guns.

Slightly more advanced would be to have the players do a roll off v. Cool to see who gets the first shot in close quarters. Have the two adversaries roll a d10 with or without the above modifiers. Whoever beats theirs by the most gets the shot off first. The other only gets to fire after that is resolved even if they are both acting that phase. Ties mean simultaneous fire.
Reply With Quote
  #3  
Old 05-26-2009, 11:10 AM
Raellus's Avatar
Raellus Raellus is online now
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,287
Default

Maybe an innitiative modifier? Folks with more compact weapons get a slight bonus and/or folks with longer/bulkier ones get a penalty. I also like the coolness under fire roll previously mentioned.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
Reply With Quote
  #4  
Old 05-26-2009, 03:55 PM
Webstral's Avatar
Webstral Webstral is offline
Registered User
 
Join Date: Dec 2008
Location: North San Francisco Bay
Posts: 1,688
Default

How about a penalty for long arms? Alternatively, what about a separate skill set for close quarters rifle combat? The base can be 1/2 the CRM skill, perhaps.

Webstral
Reply With Quote
  #5  
Old 05-26-2009, 05:29 PM
Haven Haven is offline
Registered User
 
Join Date: Oct 2008
Location: South Georgia, US
Posts: 73
Default

Isn't this handled in v2.2 via Blk rating.

Could that not be adjusted/adapted to v1 (which i assume you're using)?
Reply With Quote
  #6  
Old 05-27-2009, 04:01 AM
Caradhras Caradhras is offline
Registered User
 
Join Date: Oct 2008
Location: England
Posts: 135
Default

Thanks for the ideas.

I have got but have never read or used v2.2 yet - I will look into it. As I said I am using 1st edition.

Seems like otherwise using coolness or CRM skill is the way to go - both affect initiative effectively.
Reply With Quote
Reply

Tags
rules


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:02 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.