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Artillery in T2K
How have you dealt with artillery in your campaigns?
After the TDM, ammo would become increasingly scarce as the last stockpiles were steadily depleted. I'm sure that some low-tech shells could still be produced here and there but supply would not be able to keep up with demand. By 2000, I see most artillery (105-203mm in NATO armies) being totally subordinate to Divisional HQs and higher. I don't see an infantry platoon in heavy contact being able to call in a fire mission for anything other than mortars. In fact, I think canon mentions something about the increasing importance of mortars as the war drags on. I also see whatever SP artillery is left around being increasingly used more or less like assault guns in the direct fire role. It's a more effective way to make every shell count and with fewer tank and hi-tech AT weapons around, SP guns wouldn't be quite as vulnerable near or on the front lines. What's your take?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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