Intelligence PC
One of my players rolled up a character and chose to be an Intel Officer. Based on that I was thinking of the issue of what kind of info would this PC have access to? Well I was pondering the option of having his character to have snagged a pile of current intel files from the base on the way out to open the door for me to have him present detailed intel to the other PC's as a way for me to mold thier direction of travels from time to time, ie. where to and not to go. That way it will be easier for me to keep them on the track of which I want them to stay on.
What is your opinion on this tactic of mine to guide my players?
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