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Suggestions for modding damage
Hello,
I've been considering adjusting the rules to makes combat more dangerous and was wondering if anyone here did the same or has any suggestions. I don't want to rebuild the rules from scratch though - only tweak them. I still want to be able to use the rule book as the basis for combat resolution for as much as possible. I was thinking of simply halving character's hit points. This would mean I could still use the weapons stats in the rule book and on Paul's site without unnecessary work. Anyone have any different ideas (or anything critical of mine)? Thanks. |
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