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Quebec Referendum
Given that both versions of T2K were written prior to Oct. 1995, I was wondering something.
What if in October of 1995, given that the economic situation in the t2K universe seems to have been a bit worse than that in our own universe, Quebec had voted for independence with a 50.6% "yes" and 49.4% "no" result. Also remember that the Sino-Soviet War had been going on for about two and a half months already. This too may have contributed to a nervous feeling in Quebec that would push them away from pro-NATO Canada. So by the end of 1995 Canada is falling apart as global tension rises. I could see France making all to provocative announcements recognizing Quebec sovereignty and thus angering Canada and by proxy the US and UK. This in turn could be the issue that sparks the final collapse of NATO as France sides with Quebec but the US prevents (at least until the nuclear exchange in late 1997) France from sending material aid to Quebec. This could also explain why canon, the NATO Vehicle Guide, gave Canada such a wimpy contribution to the war effort in Europe. What do you guys think? Thanks Benjamin As an aside... my T2K turned directly into a 2300AD game by way of some Morrow Project like cryo-sleep technology. I was never happy with the way that Canada, and a few other countries, was handled in 2300AD. The US had three different players in the old Great Game (MilGov, CivGov and New America) while Canada was reformed automatically and had one player. What happened to Quebec? And the Western Provinces? And the Northern Natives? All of these groups were de facto independent by 2000. In my personal game I had Quebec part of the French Empire, Newfoundland Island part of the UK (kind of replacing Ireland which had united) and everything else part of the US. The Northern Inuit lands had autonomy within the US as did several other Native areas. |
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