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I can see a party which includes a thirsty vehicle such as a tank, provided they have the manpower available, will only move said vehicle(s) a kilometre or two at a time after an infantry scouting component has cleared the path. Each and every bound will be heavily thought over first and the engines shut down between bounds.
This could explain the relatively slow travel speeds given in the game. On contact with an enemy this slow, careful and very deliberate movement plan goes right out the window. The small(ish) chance of hitting a mine becomes almost irrelevant compared to the definate chance of being shot at with a missile, rocket or enemy tank.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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