Hi all,
So I've been working on building a T2K setting. A farming and population model (
http://forum.juhlin.com/showthread.php?t=2489) was the start of it, and got me thinking about more of the other 'details' in the setting. A big thing of course is what assumptions you make about lots of things.
Which then got me thinking, what am I forgetting about? So, a question:
what are some of the big things you need to decide when building your own T2K setting. Here's a list I have come up with - anyone want to add more?
(Note: I'm looking at this as a list of things to consider, not the decisions about the state of these things. I.e., "availability of oil" is a thing to think about, whereas deciding that "oil production is 5% of prewar levels" is a decision about the state of the thing.)
- Population
- Farming production levels (and the % of people required to produce food)
- Public infrastructure levels (e.g., roads, water supply, sewerage treatment, etc.)
- Forms of currency (including availability of debt/credit)
- Availability of oil and petroleum products
- Availability of electricity
- Availability of general chemicals (e.g., acids, nitrates, etc.)
- Availability of medicines
- Level of surviving technological machinery (e.g., how many computers still function? e.g., how much did EMP wipe out? e.g., how much coal can pre-war mines still produce? etc.)
- Level of surviving technological knowledge/expertise
- General status of nations / regions / provinces / etc.
- Forms of local government
- Forms and standing of local laws (e.g., private property rights, attitudes towards 'violent crime', etc.)
- Level of intra-national communication / trade / cooperation
- Level of international communication / trade / cooperation
- General status of the Twlight War itself (i.e., is there still organized fighting going on)
- Level of resourcefulness displayed by survivors (related to their level of optimism?)