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Game Breaker
As a ref/GM, have you ever done something plot-wise that has turned several players off or pushed them away from your game?
If so, how did you handle it? I run a Pirates of the Vistula PbP on RPoL and I recently unleashed a plot twist that pretty much forces the PCs to give up their uber-powerful Wisla Krolowa river tug. I thought that they'd appreciate the challenge and admire the curve-ball but I'm getting the distinct impression that the opposite is the case. I'm not sure how to handle the situation that I've created. P.S. I don't want anyone to think I'm a forum whore but I've posted this on a couple of the "new" forums simply because I'm not quite sure where everyone is quite yet.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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