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Semi-OT:Ammo load
I'm aware that in T2K, the answer to "How much ammo dies a soldier carry?" is "How much can he find?"
I'm running a Weird WWII campaign where the PCs are members of an OSS team, so these are not line infantry (their missions are more akin to special ops raids or patrols). Two of the players have a fairly good grasp of ammo loads. Two, however, either try to carry too little or too much. So I was thinking of coming up with guidelines such as: For a "standard" mission, figure 100 rounds per automatic weapon, 50 rounds per semiautomatic weapon and three magazines per pistol. 2-3 grenades (fragmentation, concussion, smoke) may also be carried. For a 'long term' mission, double those numbers. FWIW. weapons commonly used by the team include the BAR, silenced Sten (normally only fired semiauto to preserve the silencer), M-1 Garand, M-1 carbine and Atlantean "AK-47"*. Three PCs carry Browning HPs and one a custom Colt M-1911A1. One of those (the ex-mafia hitman) with a Browning also carries a silenced Mosin-nagant revolver for "special occasions". At times they have had a flamethrower or light mortar. It's a rare mission where they don't carry at least one satchel charge Common longarms are one BAR, two Garands and one M-1 carbine (the Shinto priest usually doesn't carry anything heavier than the carbine). Does this sound like too much or too little ammo for troops who aren't expected to engage in "normal" combat? * This ws a failed attempt by the Atlanteans to provide the Allies with an automatic weapon that quickly and easily built by the Allies. However it was rejected as being too crude, inaccurate and underpowered (compared tot he Garand and Lee-Enfield). To simplify ammo supply (and further damn the weapon to the military), it used the .30-30 round (which is actually a bit more powerful than the 7.62x39mm). About half were kept by the OSS and Marines, while the rest were covertly dumped on the defeated Russians ... |
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