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So what about '99?
I was thinking about at least one of the battles run at past Origins conventions were set in 1999 (or 1998). This triggered the thought in my head about running a game set earlier in the timeline than the summer of 2000. (For the record, I'm also plotting a spring 2000 game, towards the early stages of the NATO last gasp.)
v1: "In Europe, the fronts were static for most of the year. Low troop desnities meant that infiltration raids became the most common form of warfare. The 'front' ceased to be a line and became a deep occupied zone, as troops settled into areas and began farming and small-scale manufacturing to meet their supply requirements." And some more about marauders, desertions, and so on. This would be the time that some (most?) of the unit defections that became the marauder or free-city forces described in the Poland intel summaries developed. It sounds to me like a game could be made out of these conditions. Tell the PCs they're in a special-ops team, or rangers, or similar scout forces. The PC group would still be in a command structure, but once they are beyond the wire, they are effectively on their own. Not as deep in it as the 5th Mech's survivors, but still pretty deep. Such a team might be used by the spooks to make contact with deserting or wavering units on the other side, leading to even more fun. Opinions?
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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