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The Heist and T2K
I always enjoy a good heist/caper film. I just finished watching the updated Oceans 11 for the umpteenth time and, of course, it got me thinking about T2K.
By heist, I mean a scenario in which a group of characters, each with particular skills, assembles and works together to pull of an impossible "crime", usually with a great deal of subterfuge/deception, and a minimum of force. It strikes me that several modules or portions thereof are suitable for running as classic heists/capers. IIRC King's Ransom is basically a heist scenario. The NYC modules (Armies of the Night?) has elements of a heist scenario as well. RESET and/or the Krakow heli and the Black Madonna are all potential heist targets. I can't remember which module, but I think one of them gives the players a human "treasure" to recover. I believe several posters have mentioning going after gold in their campaigns. Have you run a T2K campaign as a heist/caper scenario? Have you come up with your own?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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