Communications in Twilight: 2000
In an 2.2e online campaign I am playing in, we have had some discussion about the radios, with what skill they would be used (I don't mean your basic transmitting and receiving but more advanced stuff) and so on. Having served originally as a Forward Observer, I have a decent knowledge of my national military communications protocol, but I am looking for insight from the forum for this as well as I believe, I am not the only one interested in this. My proposition for the house rule for communications at the game was as follows:
Quote:
I would suggest a new skill, Communications under Intelligence, to cover all communications equipment from installing field telephones (Easy task) to countering a very effective radio jamming (Formidable or even Difficult, unless contested roll is used).
Transmitting and receiving in good conditions would be pretty much an automatic success with even a 0 in the skill (practically all militaries provide at least some kind of communications training during the basic - untrained would probably roll a check against intelligence). If the conditions are worse, a roll might be required, depending on the severity of the weather. Extending range from the one given for the radio would depend on the multiplier for the range. X1.5 might be Difficult, x2 Formidable and x3 would be impossible. Different antennas would give either abonus or a direct multiplier to the range. The march antenna (flat, folding, tape-measure style) would use the lower range given (5km for manpacks) while the stationary, collapsible one would use the longer range given (25km for manpacks). Vehicular antenna would probably multiply the range by x1.5 to x2, while stationary masts (9m Excel, for an example) would have a multiplier of x3 or x4.
What would be a Language skill, however, is Morse Code.
|
Thoughts, ideas, anything?
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.
|