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Old 12-08-2016, 06:01 PM
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Default Most Detailed PC/NPC Character creation system.

I was hoping to tap the brain trust here about any gaming systems that have very involved PC/NPC creation systems. I am trying to automate a process so something with as few choices as possible would be ideal.

In the past I have done similar things like a name generator.
http://games.juhlin.com/tools/names.html
Which spits out 100 names randomly generated by using US social security name data.

And a couple hundred earth like planets (for a potential Stargate game)
http://games.juhlin.com/planet/list/planets.html
(I stitched together the planet tables from the stargate RPG, a solar type table, the list of all resources listed in the CIA factbook and a planetary photo generator I found)


Similar to how I made planets, I want to make interesting random people using s series of randomized steps which are based on statistical data. Modern or Near future would be ideal but any source might be interesting.

For example one of the steps would be to check for mental illness using the data from this thread.
http://forum.juhlin.com/showthread.php?t=46

The charts would be a starting point as this has a 40% chance for mental illness (a rate I would probably limit to perhaps child soldiers, victims of human trafficking etc). The rate could be 1/20 of that for someone with very little hardship.

I am looking to string together a series of steps to make some interesting personal backgrounds. Things like aptitude, interests, hobbies, quirks, likelihood of higher education, numbers of languages spoken etc would all add flavor. If any games have charts with even more detailed data I would be very interested in seeing them.

I think I plan to use this for some type of fiction project, but it might just end up being a reason for research. When I made the planet generator I had a lot of fun researching the possibility of life sustaining planets for each star type, how to do the math for planetary distance, etc.

Let me know if you guys have any thoughts.

Thanks

Kato
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