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Should players have to take a Trade?
I was thinking that in the post War future old Trades out of fashion now due to technology are a necessity.
Trades like: Tinsmith, Potter, Stone mason, Timber Carpenter, Leather maker, Leather crafter, Butcher, Rope Maker, Weaver, and probably dozens more. Does anyone else think that from the pool of points or your skills system that Players have to take ONE traditional and non electric skill? I think that it lends to the game play if players have something like this; and fits with the intent of the Project overall plan. |
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