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Traditional Skills
I discovered the wilderness survival reality show Alone (History Channel) this summer and it got me thinking about how underprepared most 21st folks are to weather a long-term breakdown of modern civilization. With very little manufacturing going on, and electricity a luxury most people in 2000 no longer have, what are some traditional skills- skills that used to be important and common, but that have become much less so in the modern world- that would be valuable in the world of T2k?
Off the top of my head, Hunting/fishing Gardening Tanning Smoking (meat) Canning Woodworking/Carpentry Weaving Identifying edible and medicinal wild plants Pottery These skills also seem strangely lacking from the v1 and v2.2 skill lists. Which of these do you think would be most important to have? Which would be easiest/hardest to pick up by a novice? What are some others that are missing from this list?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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