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Old 08-12-2020, 01:58 AM
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StainlessSteelCynic StainlessSteelCynic is offline
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I did say "modern" world, not dirt poor farmers in the Third World.

The reality is, this game is a hobby indulged in typically by people who don't have to worry about subsistence living. They have the leisure time available to indulge in these sorts of hobbies.
We have to accept that the game was written for these people and that the game designers were going to provide a framework that is familiar to those players, the game was designed by people in the First World to be played by people in the First World, typically running characters from the First World.
More specifically, the game was designed by Americans, for Americans and the game was built with an Americanocentric point of view.

Twilight: 2000 2.2 is no more guilty of providing an abundance of special forces type soldiers as any other military game. Even when you tell players that there will be no special forces types allowed in the game, there's always one who will still try to con you into allowing them to have their 125 year old rocket scientist, battlefield surgeon, construction engineer, SAS marksman with Green Beret command training, while being a Ranger leader in the Navy SEALs with 80 years of experience in combat zones from World War One to Desert Storm plus a sideline in being a black marketeer who has contacts with the Mafia, Yakuza and Triads who once saved the life of Princess so-and-so's personal dog walker's favourite cousin during a mid-air hijack where they had to jump from one plane to another so the Princess owes them a favour or forty...
Or worse, they want all those things for a character who is barely 21 years old.

Maybe I exaggerate a little... however, most players want to play something exciting, interesting or exotic. The worst of them want to play something utterly outlandish.
They are less likely to want to play a busted-arse, dirt-poor farmer from the Third World even if they do get Early Firearms as a career skill.
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