T2K v2.2 Advantages/Disadvantages?
My group and I play T2K v2.2 almost exclusively and have a heavily modified character generation system (based partly on homebrew, Mitch Berg and Paul Mulcahy's), but one thing my players have been asking for is a way to personalize their characters a little more, and since I play other games with such things I was wondering if there was any Advantages/Disadvantages house rules floating around out there.
I know T2K13 has some A/D rules, but I haven't been able to look at them, or have any experience with converting them if I had.
Has anyone seen or developed some v2.2 A/D rules?
Thanks in advance!
|