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4e mechanics questions - shotguns
The main 4e mechanics thread is getting kinda swole, so I figured I'd break this out into a separate topic.
Question 1 - Shotguns in CQB I'll set the stage with a couple of rules excerpts: Quote:
Quote:
Question 2 - Slugs Though not explicitly stated, the shotgun rules in the 4e PM are pretty clearly intended to represent buckshot. How do we model slugs? My initial thinking is to keep it simple: when firing slugs, shotguns work like any other firearm. Their damage remains constant and they suffer the cumulative -1 to hit for each range band past short. Because their balance is generally pretty favorable for swinging on targets quickly, I'd put them in the -1 penalty bracket in close combat, same as pistols, carbines, and SMGs - thereby keeping them relevant, but not overpowered, in the CQB game. Thoughts? - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
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