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Random thoughts
I was swimming through this week's crop of library books, and one of them was Quag Keep,* by Andre Norton. The blurb that hooked me was that it featured a group of RPG players who were magically transported into their dungeon world. This reminded me of the Guardians of the flame series** by Joel Rosenberg, which had a similar set-up.
At the end of the first book of Guardians, the player characters are given the option of getting back to their "real" lives as college students, or staying in their fantasy personae and living the world around them. It struck me that that is a little like what American characters might face in the autumn of 2000. Should I stay or should I go now, as the song asks. Of course, it's a flawed analogy, since the USA in 2000 is nearly as crappy a place as central Europe by then, no technological paradise. Back to the game: Any GMs run in Europe *after* the Americans left? What did you do? Were there any American PCs, or strictly Europeans? We got all wrapped up in Poland, what the heck happens there?? ______________________ * I didn't think it was very good, I couldn't get into it. It was originally written in 1978, not long after D&D was "invented." ** I liked these much better. I think it went up to 10 books, I think it peaked after #6 or so. Very gritty in feel, this fantasy world is NOT a nice place.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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