Finally, after almost 30 years, I get the chance to run Twilight again.
In the '90s, Twilight/Merc:2000 was our go to game. I recently sold my (new) group on the idea of trying it once again. The scenario is based on a book I read years ago, about the Battle of the Alamo. In it a group of mercenaries are sent back in time to help the Texans win the fight at the Alamo. Guess who gets to time travel, even if they don't know it yet.
We will be using v2.2 rules. Does anyone have any suggestions for a very rusty GM?
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