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New game in the planning: advice welcome.
OK, I have a great opportunity to run a FtF game of Twilight once again.
Basically, a group of ex-pupils want to get together and play. One was in the roleplaying group at school but the othes are friends of his and newbies. He learned the T2K system (V2.2) as part of a youth award scheme that goes on in the UK and really liked it. He's convinced the others to have a go. So, during the summer holidays I've held preparation sessions wehere the newbies have become familiar with the rules and some of the background. They've opted for a "Polish Quartet" game starting as the Fifth gets ploughed under. The game will start with them crewing a M-88 ARV and the final attack on the 5th. There are six PCs in all and whilst they have a general idea of where the campaign goes, I've made it clear it won't stick to the books entirely. I'm pretty sure that I'm going to throw out RESET and I'm not sure about the Black Maddona. I've sketched out the first few sessions, the escape with a set piece running fire fight, then an engagement with marauders and a potential lull in a farm. After that I'm re-cycling another set piece I've used before where the group has to assault a PACT strong point on a convoy route where they'll find a few things that will become plot twists later. So, to my point. Does anyone have suggestions for encounters, NPCs or interesting variations they've done during these adventures? I have plenty of ideas, but more are always welcome. Cheers, Mark. Last edited by simonmark6; 08-12-2009 at 03:43 PM. Reason: Correcting spelling. |
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