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Finding a Particualr Skill
So this is what I have come up with based on the core rules I thought but I cant seem to find the percentages any more. Perhaps V1 rules?
Anyways...seems optimistic no? Civil Engineer Example: 1% of a population can be Elite – Master Skills 10% Veteran – Expert Skills 25% Experienced – Professional Skills 40% Regular – Competent w/ 1 professional Skill EXAMPLE NYC Population – 500,000 1% Elite – 5,000 10% Veteran – 50,000 1% chance to find the particular General Skill Producing 50 Elites 500 Veterans POSSIBLE NPC's.... |
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