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Old 09-30-2010, 11:06 AM
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oldschoolgm oldschoolgm is offline
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Default Special Operations Forces in the Year 2K.

When T2K was published in the mid 80's the TOE's back then assigned the 5th Spec Forces Group and 1st NAVSPECWAR Group to the European theater. From reading up on everything the majority of these teams and their command elements are particularly non-existent. And I believe that it's the assumption of the game writers that these individuals have been blended into the regular line units.

In a sense though, this fly's in the face of the SOF culture as well as the best operational use of such individuals. To me it would be more likely that such units would be kept intact as possible though I could also see them becoming very blended. For example, a small squad consisting of SEAL's, Green Berets, Air Force ARES members as Marine Force Recon guys. When you compare this to current SOF operations running in Iraq and Afghanistan where this kind of blending is happening to one degree or another, this makes sense.

The purpose of this is to determine the likely hood of any of my players being able to have a SOF type character and to further redress the likelyhood of having a group of players play an entire team.

In bringing up my topic on the 2nd Marines, this opens the door to determine the possibilities of a Force Recon team being operational and how far they would have travelled in their role of gathering Strategic Reconnaissance for the Division.

Here I can easily see teams of combine SEALs and Recon, just as I can easily imagine SF teams have Rangers, AF ARES or Pararescue members, SEALs and so on in the groups. Mainly because at this point of the war SOF teams would be a valuable SR asset as well as a critical asset when Direct Action was needed to either open up a block in movement or to create more chaos by eliminating key command and supply factors.

Thoughts? Ideas?
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