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So you want to build a T2K setting...
Hi all,
So I've been working on building a T2K setting. A farming and population model (http://forum.juhlin.com/showthread.php?t=2489) was the start of it, and got me thinking about more of the other 'details' in the setting. A big thing of course is what assumptions you make about lots of things. Which then got me thinking, what am I forgetting about? So, a question: what are some of the big things you need to decide when building your own T2K setting. Here's a list I have come up with - anyone want to add more? (Note: I'm looking at this as a list of things to consider, not the decisions about the state of these things. I.e., "availability of oil" is a thing to think about, whereas deciding that "oil production is 5% of prewar levels" is a decision about the state of the thing.)
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