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Coast Guard character build help (V1)
Greetings,
I've dusted off my T2K (V1) game to put together a modern day scenario for a gaming convention. While I was able to find some service branch/specialty character build skill sets in the RDF Sourcebook, I haven't been able to locate anything that would really represent characters whose service is in the Coast Guard. Looking through the forum here I found this that looks like it was done for V2 but it seemed a little light for full time Coast Guard as I'm sure there must be some measure of firearms training: Coast Guard Auxiliary Member Entry: No Prison record First Term Skills: The character receives the following skills in the first term: - Seamanship: 2 - Small Boat Handling: 1 - Mechanics: 2 Subsequent Term Skills: A total of three levels from any one or a combination of the following: - Navigation - Small Boat Handling - Mechanic - Observation - Climbing - Scrounging - Meteorology - Electronics - Seamanship Contacts: One per term, Coast Guard. Roll 1D10 for 6+ for the contact to be foreign. Special: During wartime, character may stay in Coast Guard. I haven't played V2 but is it fair to assume that each skill point in a V2 game is the equivalent of 10% in the V1 system? |
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