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New on board
Hello,
I'm new here, recently got interested in the Morrow Project. Never played it, never saw it in the store, but I always heard about it, and liked the idea, so a little searching, and here I am. I play and/or run FASATrek, Star Wars, Timelords (2E), D&D 3.5, Runequest, Traveller, 2300AD, Top Secret (NOT S.I.), Star Frontiers, Marvel Super heroes, and occasionally other things. I recently started thinking about running a Thundarr-based campaign, and it occurred to me that a source of PCs might be a Morrow Project-like group, so I started looking things up. Now I'm thinking an MP game might be fun on it's own, as well. For me, post-apocalypic games and literature go back to Alas, Babylon and A Canticle For Liebowitz. This brings me to a possibly controversial suggestion. How many of y'all dislike Bruce the time-traveler? I think a precog with a bit of telepathy to help convince people is a better idea. I know if I were a time-traveler with a silver tongue, I'd probably pull Ike aside and tell him to make sure the Interstate fallout shelters get built according to plan, instead of deleted. I'd visit the Joint Chiefs and tell them to squirrel away more huge supply caches, and do everything I could to push the public building their own shelters. The disadvantage of making Bruce just a precognitive is that you have less high-tech - no Resist Weve, no fusion energy, no laser weapons. OTOH, radio-isotope generators were available, and this would excuse pushing to make them small enough to power a vehicle without fossil fuel. The other thing I noticed is that y'all seem to have very small shelters. Before I saw the material, I had envisioned shelters inserted into unused mines and caves with a population of 50-200, with a maintenance element that was woken on a schedule to check and repair the freezers and equipment, and a recon element to be woken up and sent out when scheduled or if anything unexpected happened. This also meant that if a freezer failed, the team had replacements available, and when specialists were needed, you just thawed them out. If Eddy can't make the game, tonight's team is made up of most of the PCs plus John running his second character, a guy with Eddy's specialty from another team at the shelter. Yeah, there'd be more equipment and supplies, but also a chain of command who decides what to issue the PCs and reins in their wilder requests and to occasionally remind them why they're there and why the cache has to last. When the PCs run through too much ammo, their supervisor can blast them for the waste and reduce their issue for next time to make them less profligate, but he's also available as voice for the gamemaster to help the PCs with suggestions when they're stuck. So, glad to be here, and I'd like to hear your thoughts on my ideas. Darkwing "Blessed Saint Liebowitz, keep 'em dreaming down there!" -Astronaut Randy Claggett, Space, James Michener |
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