I was reminded of this in another thread and decided to split it off here.
Quote:
Originally Posted by TiggerCCW UK
My players are more normally fantasy gamers, so they've very little interest in, or need for, a rigid command structure. One of the guys tried playing as a hard line officer, but sadly made a number of poor decisions - players fault, not the characters
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I think the lack of any kind of tactics skill is flaw in the T2K rules. I don't know if it was simply an oversight or a design decision to use the player's skill. The problem with this is that while it's possible to roleplay a character with worse tactical ability than yourself, the reverse isn't really possible without something to roll against.
So, how do you handle things when the character should be a skilled tactician (say, a special ops major with 20 years of service) but the player is tactically incompetent?