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Tanks + other large guns, gunner/loading scheduling question
This is something that's bothered me for a while, how do you schedule the gunner/loader actions on tank guns and other guns with a loadtime?
e.g. tank, main gun has load 2 Which of the following is the correct way to handle? 1) TURN1: gunner fires, loader then starts load TURN2: loader finishes load, gunner can now fire unaimed or otherwise aim TURN3: loader starts loading again if gunner fired, otherwise gunner fires and we start again 2) TURN1: gunner fires, loader assumed can't load after gunner fires TURN2: loader starts load, gunner aims TURN3: loader finishes load, gunner fires aimed shot 3) TURN1: gunner fires, loader assumed can't load after gunner fires TURN2: loader starts load, gunner aims TURN3: loader finishes load, gunner does nothing TURN4: gunner fires, loader assumed can't load after gunner fires The effective ROF depends on what option one chooses. |
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