#1
|
||||
|
||||
Injuries
I bought T2K when it first came out. I loved the idea of the post-apoc setting. Looking back, there were two big items i misunderstood.
#1 was the first mission, Escape ... your on your own. I made up a travelling party (from the front cover), rolled for vehciles, read the "Escape" handout, looked at the map, planned an escape, and basically was overwhelmed by how-i-was-going-to-kill-every-russian on the map! There were groups of hundreds of russians with tanks and APCs etc ... I just didnt understand how i was going to win the war on my own. As a youngan, that was my first misunderstanding. My second misunderstanding was common injuries. I remember one of my first characters received a leg wound, a bad one. I couldnt believe my PC was now incapacitated! - From a mere leg wound?! Sucking chest wound, head shot ... i understood my PC was in trouble. But the leg? Or an arm? How could an injury to those areas put me down. Since first starting the game i've played contact sports, done lots of camping & hiking and generally grown up. I now understand the aim of the game was never to kill every russian. And a 50cal wound to the leg is serious, even a stab wound is very serious. Stop for a minute and think about the humble steak knife you've just used to eat tea with ... think about stabbing gthat into your thigh, or between your ribs. Thats real pain. You have to get it out, if your on your back you might not be able to sit up, you certainly cant walk/run/think about returning fire .... Point of the post was i have come along way in accepting how even simple, low level injuries will impact on a PC.
__________________
"Beep me if the apocolypse comes" - Buffy Sommers |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|