Quote:
Originally Posted by Tegyrius
I see the design intent but I think the implementation could've been better. Part of the problem is that the end of character creation is still random, so with a series of bad rolls you're just locked into a succession of 1-point phases while watching your attributes creep lower and praying for the war to start...
- C.
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That is so true. I saw it happen with one of my players, and went ahead and let him fail a roll automatically when is character hit retirement age.
In hindsight, I should have had a mechanism to cover volunteering for the war. Its 50/50: You take a hit on starting cash, but it maxes out your skills vs. age.
What I am thinking is this: A player can say: Next term is my war term. He doesn't get the double skills it normally allows, but he is still able to take a secondary skill, and one additional MOS skill. Promotions are as normal. Does this make sense, or is it pure crap?