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Old 04-15-2012, 10:16 PM
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Raellus Raellus is online now
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Default Fictional Countries in T2K & Beyond

Have any of you ever used fictional countries in your T2KU's?

I haven't, but I used to create fictional countries as a board-during-the-summers teenager in Montevideo, Uruguay.

I was really into the Pirates! computer game back then- I became obsessed with piracy and privateering 1600-1800. I read everything I could get my hands on. I was also into military tech with a pretty impressive library of material on the subject (for a teen). So I decided to combine the two and created a small country on the NE coast of South America that was founded by pirates and escaped slaves. They established a "socialist" democracy founded on the Pirate Code and fought off several attempts by European powers to take control of their nascent state. In the 1950s, oil was discovered there, allowing them to purchase top-of-the-line military equipment. Their jealous neighbors wanted the oil and they had to defend their sovereignty, you see. Anyway, it was great fun picking out fighters, helis, subs, small arms, AFVs, etc. for my country, as well as creating its history and institutions. I created a similar country in the Middle East that was a surviving Crusader State. Yes, I was a bit of a geek back then (still am, I suppose).

I figure that some of us do something similar when we put together homebrewed T2K units, TOEs, and OOBs, or when we build a marauder or warlord "army". Have any of you done something similar on a state scale?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

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https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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