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Caches
Caches are a big part of T2K. They can serve as a "quest" starter or help explain how a new PC has more gear than he can carry.
They seem to be kind of magical and I want to treat them more realistically. So, I have a few cache questions. What kind of stuff could survive being burried or whatever for a couple of years or so? What's the SOP for creating a cache? I would imagine that a weapon, properly oiled, would be just fine after being burried in a ground sheet or something for a year or two. So would canned food. What about things like electronics (radios, NVGs, laser sights), batteries, and other items. I know that, in drier climates, things would probably last longer than in wetter ones. Any other factors I should keep in mind?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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