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Vehicle Combat/Damage
Hey everyone, it's been a loooong time since I posted here on the site. Now that the semester is finishing up (Finals Week wheeeee ), I'm finding more time to focus back on good 'ol RPGs.
I'm happy to say that I was able to find a T2000 v1 boxed set using the power of the internet and careful searching at older book stores and yard sales, and I really want to try to get a face-to-face game together, possibly on the school's campus in the New Year (providing we live that long if you're looking at it in that angle ). I also found the US Army/Soviet vehicle guides for v1, which also excited me. Thing is, IMHO, v1 vehicle damage is clunky as all hell. I'm hesitant to go the route of Twilight Encounters (I have the PDF) because I have all these stats in the traditional v1 layout. Is there anyway that you out there have man-handled the system to a be a bit more...fluid? |
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