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Realism vs Munchkinism
It's not just players that can sometimes go down the munchkin route. GMs can be just as guilty of over doing things in the set up. Massive units, seemingly untouched by the war, fleets of warships floating about the worlds oceans, aircraft, seemingly unlimited amounts of resources which just happen to be in exactly the place they're needed at the time they're needed...
Care needs to be taken to keep game world balance, not just by limiting what PCs have available to them, but also what else is happening in the world. It's a POST-APOCALYPSE setting after all, not an "America crushes all resistance and the Soviets are just speed bumps" situation. Twilight:2000 isn't another version of recent real world events. It's not Iraq, or Somalia, or Yugoslavia, or Afghanistan. It's dark, bleak, almost hopeless where the risk of disease, starvation, radiation poisoning, or "just" being shot is a daily, even mundane possibility. Just because somebody is in the military or organised settlement doesn't automatically guarantee their next meal or a safe place to sleep that night. It's that danger and uncertainty which for me is half the attraction of the game.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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