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v1 rules question regarding HMG vs. Armor
Hey all,
For my TT T2k game, I had a situation where an M113 gunner (see the after-action report I posted) was firing on an approaching BTR with her .50; I treated the damage multiplier as (x base damage), or in the case of the M2HB, 6x, with standard range multiples (4d6, etc.) applying. Was this correct?
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